Will 1080P become the standard next generation?

Mr. Domino

Regular
I actually got two questions.

First, I'm planning to buy a 1080P TV, but I want to be sure if it's worth the investement in the near future. Do you gays think 1080P will become the standard when the next gen consoles arrive like 720P is with PS3/Xbox 360 or will the focus stay with 720P?

Second, do you think that with the next gen consoles maybe an even higher resolution than 1080P will be introduced?
 
1080p yes without doubt although perhaps some devs will still give out some 720p games with more eye candy. But higher than 1080p I doubt it since I don't see TV's in the near future supporting anything beyond 1080p.
 
For the most part you're not going to find much price difference between 1080p and 720p anyway, so might as well go with 1080p. The lone exception is probably plasma.

I'd say just go with what the distance-resolution charts say, like this one.
 
Go with a reasonably priced 1080p set with a nice response and contrast ratio. Several future display tech's will allow for lower cost larger screens, less energy consuming, longer product lifespan, and ultra-ridiculous contrast ratios. So keep that in mind when making your purchase, the resolution might not improve but other factors will.

Personally I'm waiting for projectors with the next-gen LED lamps that have ultra-long lifespans and low energy consumption, that will give the largest possible screen for the least space, price and energy consumption combination. After that touchscreen enabled HD color electronic wallpaper which does not consume energy unless the image is changed or goes into video mode.

With my walls roof and floor covered in HD touchscreen enabled color video capable e-paper wired to my computer, and some adequate software I will be able to pop-up multiple monitors, tvs, etc, expand and move such around with my fingers, put dynamic moving images of forests, clouds, etc. on the walls.

Move pictures, and painting from one area to another, from wall to wall, from room to room, even to the roof or floor. I'll also be able to expand and contract sizes of such, and of multiple tv windows, and be able to have my desktop running on the wall, and expand, contract, and move windows around the house.

Yeah, that would make even Great Bill's once state of the art 100+M house seem like something out of the stone age. But that my friends is the power of technology, in the coming decades we will have available at a reasonable cost tech that surpasses even today's 100+M homes of the super rich. Of course the common man's home land area won't be that big for a while ;)
 
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I think 1080p will definitly be the standard for the next gen. However I really hope Sony & MS set a baseline for anti-aliasing and anisotropic filtering as well, to bring up the overall integrity of the visuals, rather than just bumping up poly counts, texture res, shadow res, etc etc. I don't want to see anything lower than 1080p 4xAA/AF for the next round. :p
 
I think 1080p will definitly be the standard for the next gen. However I really hope Sony & MS set a baseline for anti-aliasing and anisotropic filtering as well, to bring up the overall integrity of the visuals, rather than just bumping up poly counts, texture res, shadow res, etc etc. I don't want to see anything lower than 1080p 4xAA/AF for the next round. :p

1080p will be standard for sure but 4xaa and 4xaf probably will not be... it'll probably depend on the application just like it does today and how resource intensive it is.
 
I really hope not but i know that I will be wrong on this one.
My choice would be an absolutely mandatory 720p +AAx4 +AFx8 HDR of some kind,~30fps+VSYNC (wtf how so many people pass on this one!!!) and a really good scaler.
 
I really hope not but i know that I will be wrong on this one.
My choice would be an absolutely mandatory 720p +AAx4 +AFx8 HDR of some kind,~30fps+VSYNC (wtf how so many people pass on this one!!!) and a really good scaler.

We've had that this gen...Heavenly Sword is all of those (except Vsync?) You're placing your sights very low.
 
I wish not, because I think devs could do better things at 720P. I think they should at least have the choice.

But, probably, because fixed pixel display pretty much mean we dont have a choice of resolutions if we want the game to look it's best. We need to be running in native res or pretty close.
 
To be honest I would imagine 1080p would be the baseline purely out of consideration towars the fact that by then, it may be very hard (to nigh impossible) for consumers to find 720p sets by then..

No TRCs can & should be set for AA or AF because by that point there maybe other techniques/technologies we can use to hid aliasing & maintain high visual fidelity..
 
Do we even need that much AA at 1080p?

I'd imagine unless you have a 100 inch TV you'd hardly see a difference from 2xAA and up at that res.

AF though is very much needed.
 
Do we even need that much AA at 1080p?

I'd imagine unless you have a 100 inch TV you'd hardly see a difference from 2xAA and up at that res.

AF though is very much needed.

AA is needed at higher resolution to eliminate shimmering - way past the point when jagged edges have stopped being a problem.
 
That's texture/shader anliasing though. I don't think you'd solve moire patterns on distant lines either with MSAA if they're caused by geometry (simple powerlines for example). MSAA is only good for smoothing edges.
 
That's texture/shader anliasing though. I don't think you'd solve moire patterns on distant lines either with MSAA if they're caused by geometry (simple powerlines for example). MSAA is only good for smoothing edges.

In the case of simple powerlines (edge aliasing, lots of small objects in the distance, etc...), MSAA would work great.

Right now texture filtering is covering quite well the minification of textures and the aliasing that can result in that process while still maintaining good texture detail up close and into the distance.

2-4xMSAA even at 1080p as well as some shader based AA (think about the pixel shaded water in oblivion and how much it does shimmer: no MSAA+AF/TF curing that one ;) when your problem is high frequency information being created real-time in the shader itself) should be a good baseline for next-generation (PS4, Xbox 720, Wii2) games.
 
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In the case of simple powerlines (edge aliasing, lots of small objects in the distance, etc...), MSAA would work great.
How much AA? You're typical 2x and 4x doesn't produce a noise-free image in such scenarios from what I know, but i can't say I've looked into it!

Right now texture filtering is covering quite well the minification of textures and the aliasing that can result in that process while still maintaining good texture detail up close and into the distance.
That's true, but shader aliasing is starting to rear its ugly head. Which you mention here, I read...
2-4xMSAA even at 1080p as well as some shader based AA (think about the pixel shaded water in oblivion and how much it does shimmer.
Water is a big culprit. Uncharted's wet rocks shimmer almost as badly as a PS2 grass texture in the distance! (I'm looking at you, FFX)
 
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