Prophecy2K - now you're not sure if it's based on Broadway? Interesting
I believe it was Espresso that said it was based on Broadway, not Prophecy2K.
Prophecy2K - now you're not sure if it's based on Broadway? Interesting
Because you have no idea if the CPU is a bottleneck at all on the aforementioned system for those games.If Wii U CPU is too "low", why it is receiving a lot of multi platform games? even with better framerate and resolution than PS360 versions (NG3).
Because you have no idea if the CPU is a bottleneck at all on the aforementioned system for those games.
Prophecy2K never claimed them to be Broadway cores, Espresso was.
Edit: Ninja'd
I don't know I'm not the one that has to prove anything.There are a lot of different games... what kind of games can a low CPU create a bottleneck? intensive A.I.? online gameplay?
I don't know I'm not the one that has to prove anything.
You are stating that the CPU is OK based on a few games running on undefined non final hardware.
That's your statement, I don't have to prove you if it's a fact or not.
I'm just pointing to you that you (and me) don't know, just the logic behind the claim is broken.
If Wii U CPU is too "low", why it is receiving a lot of multi platform games? even with better framerate and resolution than PS360 versions (NG3).
And Jaguar cores in other consoles would make them right, wouldn't it?
You might want to fix that sig unless you believe Tim Sweeney is also laughable.
Define "a lot of". They are seeing a ton of late ports of multiplatform games made by totally different teams than PS3/360. They are getting a TON of kind "No thank you" for Q4/Q1 games.
This not how you succesfully launch to new a generation. You need to have developers leading on your platform like Sony had with the PS2 and Microsoft with Xbox 360. Nintendo Wii U will never be the target platform with this strategy. The truth is Wii U is the start new generation only by name not in development sense. Publishers are still leading mainly on Xbox 360 and in few cases on PS3 so any possible CPU issues in Wii U is big problem for Nintendo.
NG3 is reported to be 30fps at this time by Eurogamer.
Except for the fact that we have absolutely no idea what Nintendo's solution actually is to begin with. We don't even have any hard rumors to go by.Whatever other consoles do don't help them at all. Like any off the shelf x86 CPU they will be much stronger in general purpose code than this rumored Nintendo solution.
Xenon is fast, but that doesn't make it a good CPU. It's actually a rather bad CPU. I doubt the Wii U CPU will be even worse, but I also doubt it'll reach the same peak floating point performance.You're not getting my point, I am not "defending" Wii U, I only want to know if a low cpu can drive ports from a console with a better cpu (I'm assuming than Xenon is a better CPU than Wii U CPU) and if GPU can be a good solution for things CPU normally do..
And I want to know if a low cpu scheme can be enought for the future.
I think some of you just want the WiiUCPU to be weaker than Xenos.
A particular developer (anonymous) is claiming (hearsay) to have issues porting their 360 or PS3 game over? Well maybe the issue lies elsewhere... like the aptitude of the developer themselves, their code, etc.
Show me some current ports coming to the WiiU where the CPU is a hindrance.
Show me some current ports coming to the WiiU where the CPU is a hindrance.
Wii U build could have been running slow as a result of unoptimized tools & 3rd party middle ware? They would need to re-engineer the PS360 code to off load tasks to the DSP and Arm based I/O processor to reach parity with the PS360 builds.The comments I received weren't from a guy that looked at a simple design doc with a list of console specs. The source from whom this info came is a developer (core tech) who worked on porting his studio's code from their PS360 build to WiiU directly. I believe the expectation was to see a drammatic speedup, but after performance tanked they realised that the CPU performance on the devkit was well under par.
I don't know exactly how long ago this was, I believe as I understand it that this was fairly recent however (this year I believe). It's not expected for things to change.
Also from what I understand the GPU is custom and from the sounds of it pretty capable (relative to xenos/RSX - the 1.5x rumour is likely accurate). The ram is has been pretty much set at 1.5GB for the retail unit, don't expect this to change.
I don't know if the CPU is a broadway.
How do you know they have even better frame rate and resolutions than PS360 versions? All the games at E3 were running at 720p, most without AA. They were even some reports that AC3 had a pretty shaky frame rate on the show floor.If Wii U CPU is too "low", why it is receiving a lot of multi platform games? even with better framerate and resolution than PS360 versions (NG3).
How do you know they have even better frame rate and resolutions than PS360 versions? All the games at E3 were running at 720p, most without AA. They were even some reports that AC3 had a pretty shaky frame rate on the show floor.
Wii U build could have been running slow as a result of unoptimized tools & 3rd party middle ware? They would need to re-engineer the PS360 code to off load tasks to the DSP and Arm based I/O processor to reach parity with the PS360 builds.