Commenter,
PC games suffer from an immense amount of driver overhead compared to consoles, you can't compare straight off like that. Each draw call on a PC brings with it waitstates on the order of 30k cycles or something incredibly ridiculous like that due to caches getting flushed etc while the driver switches back and forth between kernel and user mode, additional layers of hardware abstraction that a console simply does not need, and so on.
PC games suffer from an immense amount of driver overhead compared to consoles, you can't compare straight off like that. Each draw call on a PC brings with it waitstates on the order of 30k cycles or something incredibly ridiculous like that due to caches getting flushed etc while the driver switches back and forth between kernel and user mode, additional layers of hardware abstraction that a console simply does not need, and so on.