All of the 60FPS games that look on-par with current gen 30FPS games are starting to confuse me... Maybe the GPU really is 20-30% more powerful than current-gen after all? Or are they just using a lot of tricks to make up for it being 20-30% weaker than current-gen?
BTW Bayoneta 2 is also looking great (60 FPS too? it looks like)
Here is some good footage.
http://gamersyde.com/download_bayonetta_2_e3_showfloor_gameplay-30254_en.html
Was Bayoneta 1 60FPS?
Yeah, I think the E3 footage blows the two thirds as many SP's on the GPU theory out of the water now.All of the 60FPS games that look on-par with current gen 30FPS games are starting to confuse me... Maybe the GPU really is 20-30% more powerful than current-gen after all? Or are they just using a lot of tricks to make up for it being 20-30% weaker than current-gen? Also, if SSB4 really is 1080p/60FPS (1080p was hinted at, all SSB games thus far have been 60FPS), what does that say?
On 360, it tried to be. PS3 not so much. But still playable, albeit jarring at times. Still a good game, even on PS3.
BTW Bayoneta 2 is also looking great (60 FPS too? it looks like)
Here is some good footage.
http://gamersyde.com/download_bayonetta_2_e3_showfloor_gameplay-30254_en.html
A fluidez de jogo, as animações nos constantes 60 frames por segundo e a quantidade de efeitos e personagens dentro do mesmo cenário, são como gloriosas e enormes erupções vulcânicas...
.. que só abrandam quando chegámos ao final de uma batalha de grandes dimensões...
On Xbox 360, Bayoneta was 60fps for gameplay, and some cut-scenes were 30fps.
EDIT:
.
Translation by goole:
"that only slow down when we reached the end of a large battle "
Slowdown?
So do we have any sort of consensus on how many shaders this thing has?
160? 240? 320?
Even 160 shaders would compare favourably to Xenos given the architecture improvements over the years.
On Xbox 360, Bayoneta was 60fps for gameplay, and some cut-scenes were 30fps.
Welp, looks like this says nothing about the Wii U then. Back the square one.
There hasn't been a concensus yet. The 160 SP theory doesn't match with the size of the SIMD blocks from what I gather.The consensus has been 160 ever since someone suggested the possibility.
Welp, looks like this says nothing about the Wii U then. Back the square one.
Just for reference. An A4-3300 runs with a 160SP card and it seems to be struggling quite badly with Assassins Creed 3 at low resolution and settings. Worse than the framerates on the Wii U at least.
http://www.youtube.com/watch?v=Cyljv8IUWns
With Fraps: 10-20 FPS
Without Fraps: 12-22 FPS