This is the position of the majority on these boards, but "weak" is a relative measure. Compared to what, exactly? Expectations? Previous Nintendo generation? Current competition? Future competition?
It draws 33W from the wall (less than half of the HD-twins at similar processes), is capable of running their multiplatform games OK even at launch, all while maintaining backwards compatibility, and offering some additional capabilities.
Compared to my 4TFLOP Ivy bridge gaming PC, it is a featherweight for sure. But to simply conclude that a featherweight boxer is "weak" compared to the heavyweights doesn't show much appreciation for the sport.
Why is it designed as it is? What are the benefits and drawbacks? What are the implications for multiplatform titles? What, in absolute terms is it capable of? How should it be approached from a programming standpoint to yield optimum results? How....
There are tons of valid points to discuss. It isn't done though.
Actually I've been quite vocal about what I mean by "weak"! It just gets lost amongst the noise though (can't complain, some of the noise is mine).
I think the Wii U is weak compared to the general trend of expensive, under the tv gaming boxes that it is and will be competing against. It's also weak relative to needs of third party software over its lifetime - and this is particularly important and a particularly fair criticism as it is Nintendo themselves who did so much to ensure that this was an area where the machine would be scrutinised. They got EA and others onto their stage at E3 to glow about the box and it's capabilities, they got Reggie to go on National TV in America and lie his tits off about how good multi-platform games were on the Wii U compared to the 360, and they've had other execs praise the system in vague terms (that got Nfans dripping) to make it sound awesome.
The system is also weak compared to fan expectations. A trip over to the always entertaining NeoGaf shows that even now new recipes of special sauce are being brewed up, such as the hidden sauce of super efficient VLIW5 and the magic bandwidth of its DDR3 (there's some clown claiming that the 360's memory BW is split 50:50 between read and write).
Interestingly from a tech perspective the WiiU is also weak compared to super cheap mass produced APUs. The Wii U is just super weak compared to anything you might play $50 games on, with the exception of the PS360, which are so old they need a nurse to bathe them in situ using a sponge. And even they can beat the Wii U up on occasion.
Of course, you could say that the WiiU is powerful compared to other systems that play Mario, and also that water based calculator that I once read about some ancient civilisation using (at least the controller batteries wouldn't run out after 3 hours).
I'll still end up with a Wii U at some point if only for Zelda, but don't expect em to be happy about it.
Even though I rejoice in the images this creates for my inner eye, I doubt you'll need to go shopping. But if you do, I think there's a lot of us who would demand picture proof!
Well Azak already has the salt ready ...