Megadrive1988
Veteran
Ah thanks Sonic, I think I get it now.
Actually I think that does provide a fair bit of insight, at least for those holding out for some obscure power behind the machine. If Nintendo are willing to trumpet their RAM as the most any console has ever had, why not the same for the most CPU and/or GPU power any console has ever had if the machine has that? Clearly it doesn't. The performance is unclear but something in the ballpark of the current machines rather than a noteworthy increase that they could shout about.There's nothing new here. It's just PR crap that tries to play up the advantages of extra memory...
Not sure how reliable StevieP is, but on GAF he just said that the Wii U GPU is <600FLOPS.
I'm starting to believe that 398GFLOPS rumor, a GPU like that would fit well into the 40Watts we've heard.
it's hard to parse.
I'm pointing that if the "placeholder" was a RV770 if you can't use it at 100 % is useless to know the model or the theorical power/flops on it. You need a stable machine so maybe you need to low the specs/clocks, etc to have it.
(All of this is speculation of course)
Some clarifications to stop the circles, from someone who "knows nothing" (me)
1) It's not a 600gf GPU. It's less. But not current gen less.
2) The GPU7 architecture is firmly based on VLIW R700, but the final result is not a stock R700 as has been trumpeted over and over.
3) The power supply has been confirmed by eyewitnesses to have a 75w max output, and as all power supplies in the console space will not be running at a constant 100%.
Bonus note: "enhanced broadway" also doesn't mean "let's take our previous CPU, duct tape a few of them together, and call it a day" either. The CPUs are customized creatures as well, so "enhanced broadway" is about as accurate as "R700".
I think it's pretty nice enough, the most we can complain about is the CPU. A bit of physics and miscellaneous tasks could be carefully run on the GPU, tasks that would automatically go to threads or SPE on the current consoles just because you would lack parallel jobs to put load on their CPUs elsewise (I thought I've made up this word but it exists)
IBM Watson @IBMWatson
@Strider_BZ @BoostFire @Xbicio WiiU chip clarification: It's a "Power-based microprocessor" http://ibm.co/UhGspo
@Strider_BZ @IBMWatson @BoostFire @Xbicio Pardon the error. It's a custom chip built on Power Architecture base http://ibm.co/UhGspo
I doubt it, that's probably typical power consumption, imo. The power supply is rated a 75W and, imo it will probably be only 80% efficient or so, that will be probably around ~60W max at the WiiU. The WiiU has to be able to handle a degenerate case of the flash memory being accessed, all four USB ports being fully active, wifi and wireless controller link actives, disc drive spinning full speed, and CPU/GPU going all out, with probably some head room. That is unlikely, but possible. You can't have the Wii fail and potentially damage the unit in that case.
So I have a question. If people are thinking 4-500GFLOPS for Wii U, then would that translate to a 60FPS version of a 30FPS current HD title. Is it as simple as that?