The_legend_of_drtre
Newcomer
http://www.extremetech.com/article2/0,1697,1152644,00.asp
"Now 1MB may seem like a paltry amount of texture cache, but Flipper can use S3TC texture compression, with a compression ratio of 6:1, effectively turning that 1MB into 6MB"
Now Wii most likely has the same( or better) S3TC 6:1 texture compression as the Gamcube. Meaning that even if the amount of Texture memory on the Wii was increased only to 2MB instead of 1MB, the Wii would have more onboard memory (12MB) than even the xbox 360 which has 10MB.
Wii also being an SD only system, that would mean the Wii has more GPU memory than it will ever need. Wii also does not have the same bottleneck as the GC with it's small disk space. Wii games can have more textures because the disk space is huge compared to 1.5 gigs. Perhaps we will see future wii games with full screen AA and other impressive effects.
http://www.bit-tech.net/news/2006/06/20/Wii_copies_360_with_NEC_eDRAM/
The Nintendo Wii will use the same NEC eDRAM for its graphics processing as the Xbox 360, NEC has revealed today.
10MB of fast RAM, embedded in the graphics chip, allows enough buffer space for anti-aliasing to be added to graphics 'for free'.
Discuss.
"Now 1MB may seem like a paltry amount of texture cache, but Flipper can use S3TC texture compression, with a compression ratio of 6:1, effectively turning that 1MB into 6MB"
Now Wii most likely has the same( or better) S3TC 6:1 texture compression as the Gamcube. Meaning that even if the amount of Texture memory on the Wii was increased only to 2MB instead of 1MB, the Wii would have more onboard memory (12MB) than even the xbox 360 which has 10MB.
Wii also being an SD only system, that would mean the Wii has more GPU memory than it will ever need. Wii also does not have the same bottleneck as the GC with it's small disk space. Wii games can have more textures because the disk space is huge compared to 1.5 gigs. Perhaps we will see future wii games with full screen AA and other impressive effects.
http://www.bit-tech.net/news/2006/06/20/Wii_copies_360_with_NEC_eDRAM/
The Nintendo Wii will use the same NEC eDRAM for its graphics processing as the Xbox 360, NEC has revealed today.
10MB of fast RAM, embedded in the graphics chip, allows enough buffer space for anti-aliasing to be added to graphics 'for free'.
Discuss.