jimmyjames123
Regular
Why would the PS 3.0 pics be so much more detailed than the PS 2.0 pics shown for Far Cry? Any ideas?
Which pics are you talking about? The PC Perspective ones? I haven't followed up on the thread I posted them in, but I find it almost impossible to believe the first shots used any shaders at all, let alone SM2.0.jimmyjames123 said:Why would the PS 3.0 pics be so much more detailed than the PS 2.0 pics shown for Far Cry? Any ideas?
Pete said:Which pics are you talking about? The PC Perspective ones? I haven't followed up on the thread I posted them in, but I find it almost impossible to believe the first shots used any shaders at all, let alone SM2.0.jimmyjames123 said:Why would the PS 3.0 pics be so much more detailed than the PS 2.0 pics shown for Far Cry? Any ideas?
Edit: Here's my post. The consensus is that the first shots aren't SM2.0. The pairings are misleading, IMO, but I don't know who presented them to PCPer.
Kaotik said:imo the whole "sm3.0 pics" thing is misleading, as the biggest difference comes from displacement mapping, which in my understanding, is "separate part" of DX9, not part of SM3.0, right?
991060 said:Kaotik said:imo the whole "sm3.0 pics" thing is misleading, as the biggest difference comes from displacement mapping, which in my understanding, is "separate part" of DX9, not part of SM3.0, right?
Man, it's very hard to do displacement mapping under SM2.0, that's why you see very few (if there's any) titles using it now.
The first image is from a 5900 or 5950. The NV30 is not a true DX9 card as you can see in the first shot. A 9800 would look more like the second shot. The R3xx cards have image quality as good as and in most cases still slightly better then the 6800. Those two images are a result of Nvidia PR. They are trying to push PS3.0 since it is one of the main features of the 6800. PS3.0 is basically exactly like PS2.0 only optimized, so it typically results in higher speeds and not much else.