CosmoKramer
Newcomer
I bought a PS2 two days ago along with the following games; FFX, MGS2 , GT3, DMC and BGA. My impressions so far:
FFX: 3 hours into the game. At first underwhelmed with the graphics but it's getting better all the time and the superb art direction makes up for much. The first time I've ever played a japanese RPG. Very engrossing story.
MGS2: Haven't really played much, but one thing is for certain - I hate the controls. As this is 2003 I find the graphics pretty lackluster, but like FFX art direction makes up for much. Probably looked great when it was released.
GT3: Very addictive which is all that matters really. Still, very unimpressed with the graphics. I guess Rallisport Challenge (PC) has spoiled me.
DMC: Very fun game. I really appreciate the way the PS2 makes up for it's relatively low-res textures with geometry in this game (and others). I wish PC games had went that path long ago instead of (imo) over-emphasizing texture quality.
BGA: Have played too little to have an opinion on gameplay. So far the game that looks the best of those I have. Everybody talks about the water and I can certainly see why...
Now my question for the PS2 game developers here (or other PS2 experts). The PS2 clearly suffers from severe texture aliasing (which I don't really mind - I was aware of it before I bought the console). What is the technical reason why? It can't just be aggressive mip-map LOD, can it? I mean it affects all the games I have and it seems to me that the PS2 game developers would have fine-tuned the LOD to find a better balance between aliasing and "sharpness" if they could...
FFX: 3 hours into the game. At first underwhelmed with the graphics but it's getting better all the time and the superb art direction makes up for much. The first time I've ever played a japanese RPG. Very engrossing story.
MGS2: Haven't really played much, but one thing is for certain - I hate the controls. As this is 2003 I find the graphics pretty lackluster, but like FFX art direction makes up for much. Probably looked great when it was released.
GT3: Very addictive which is all that matters really. Still, very unimpressed with the graphics. I guess Rallisport Challenge (PC) has spoiled me.
DMC: Very fun game. I really appreciate the way the PS2 makes up for it's relatively low-res textures with geometry in this game (and others). I wish PC games had went that path long ago instead of (imo) over-emphasizing texture quality.
BGA: Have played too little to have an opinion on gameplay. So far the game that looks the best of those I have. Everybody talks about the water and I can certainly see why...
Now my question for the PS2 game developers here (or other PS2 experts). The PS2 clearly suffers from severe texture aliasing (which I don't really mind - I was aware of it before I bought the console). What is the technical reason why? It can't just be aggressive mip-map LOD, can it? I mean it affects all the games I have and it seems to me that the PS2 game developers would have fine-tuned the LOD to find a better balance between aliasing and "sharpness" if they could...