I am not suggesting two versions of the same game mind you. There would always be one version which will have to either be pushing the weak SKU to the max with some extra performance on the more powerful or push the most powerful to the limit and be severely compromise for the weak..Shouldn't be a problem if the game is developed with forwards compatibility in mind from the start. This may be one of the new strategies possible, the other being new hardware every 2 years.
I didnt imply a standard and a premium released at different periods. I for example as a consumer who is not willing to shove $599 but dont want a single GPU PS4, will wait for the double GPU model to go down. Its like the cheaper model does not exist for me even though both are available.I don't think you quite get my idea. I proposed two SKU's right from the start of new console, not standard first and premium later. And advantage of the premium one should be just in picture quality (AA) or higher framerate/resolution (or support for two displays). This should be relatively easy for game developers to implement and will satisfy hardcore gamers.
Having two GPU's to simply get better framerates and resolution sounds like a waste of silicon to me as a double GPU can open much more possibilities than just higher framerates and resolution and Sony would be basically restraining devs from exploiting the hardware in different ways
It would be no different to the iPhone market or similar. With a suitably abstracted software layer, support for tiered platforms would work. Those with the old, outdated technology would buy the new, improved one and pass the old one on to someone else, expanding the market. It's certainly doable, but SKU management becomes an issue. How do you know how many of each SKU to make, etc.? It may be better to have a single console but roll out updates every couple of years or so.That would be insane
That would have worked only under the assumption that it would be a good business model. Which it is not. It adds an extra hassle to game development
It may be better to have a single console but roll out updates every couple of years or so.
They have a device like that, they call it a PC. Many people moved to consoles to avoid upgrades.
...or US$399...if you will, why is that some benchmark to buy into..? Frustrating me to see many forum'ers kept claiming..next gen wont be a great leap...Sony won't want to lose money...Nintendo success with cheap Wii/DS paves the way it is meant to be....this is so restrictive....i want my consoles US$599....big box...250W TDP...big exhaust...big graphics...big computational... like so many people won't mind paying US$600+ for the latest phones...tablets...or even more with data plan...US$800++ and the phone will be worthless in 2 years.....you telling me the 4G radio is that expensive...? the processors these mobile devices are using..happens afaik in the past we refer to them as budget chips...the celerons and durons and atoms of the batch....
When...if...though unlikely..that Sony announce PS4, to again ...strike at US$599....you know those "pro" game sites will start making jokes about its price tag...Sony is doom! ..bloggers...forum'ers...will go viral about US$5-9-9 gifs and all...spreading the doom! ..this is so sad when you think about next gen...
Yeah but consoles arent like iPhones and tablets unless you want to design a completely different console product with a completely different environment and experience altogether that wont compete like for like with competition. It wont sell based on the convenience of the typical console. I doubt it will even produce the same type of quality consoles are known for. It will import many inconveniences of the PC world and unlike iPhones and iPads, consoles arent multifunctional portable devices were gaming is the main feature and people want to play the best games onIt would be no different to the iPhone market or similar. With a suitably abstracted software layer, support for tiered platforms would work. Those with the old, outdated technology would buy the new, improved one and pass the old one on to someone else, expanding the market. It's certainly doable, but SKU management becomes an issue. How do you know how many of each SKU to make, etc.? It may be better to have a single console but roll out updates every couple of years or so.
No, because you don't control the hardware of the PC. Controlling the hardware of a console, like iOS, you can avoid most of the compatibility issues, and security issues of the PC etc. As a closed box it'd be a painless experience just like iPad - buy one and it works, and then buy the next one and it still works while you pass the old one on. If you're already courting a platform that works on portables, PC, and consoles like Live games and XNA, then it's an easy transition to make.They have a device like that, they call it a PC. Many people moved to consoles to avoid upgrades.
...When they hit [ipad]5 we'll see what the user base looks like...
TheChefO said:Good point.
However most of what people do with an ipad is already possible on ipad1 and will not make a difference (aside from smoother interface) with ipad4, 5 , or 6.
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You cannot play new games on a ipad1