Dr. Ffreeze
Regular
Hello Beyond3D! =)
I have often wondered why we don't see more Real Time Tessellation in PC games. I have seen many in depth articles on Bjorn3d, and I would really enjoy such an article.
To further the scope of the article, you could also discuss various ways that current and future games and video drives scale up and down real time depending on the work load. I remember seeing something about Real Time Tessellation from Valve (Team Fortress II?), Carmak (Trinity?), and Intel, but I am not sure how much it is being used in today's games.
I would really like to use as close to 100% of my video card's power in my games without hitting the dreaded st-st-stutter. I see no need for 300+ FPS. What is being done to achieve this (if much of anything)?
Dr. Ffreeze
--- QUESTION ---
Also, I do not understand why ATI and NVidia don't just put a setting in their drivers like: "Min Desired Frame Rate". In the most basic of implementations, you could monitor the Frame Rate, and just scale Ansiotropic Filter up and down real time.
If Measured_Frame_Rate < Min_Desired_Frame_Rate
Then Anisotropic_Filtering = Anisotropic_Filtering - 1
Else Anisotropic_Filtering = Anisotropic_Filtering + 1
-----------------------
Dr. Ffreeze
I have often wondered why we don't see more Real Time Tessellation in PC games. I have seen many in depth articles on Bjorn3d, and I would really enjoy such an article.
To further the scope of the article, you could also discuss various ways that current and future games and video drives scale up and down real time depending on the work load. I remember seeing something about Real Time Tessellation from Valve (Team Fortress II?), Carmak (Trinity?), and Intel, but I am not sure how much it is being used in today's games.
I would really like to use as close to 100% of my video card's power in my games without hitting the dreaded st-st-stutter. I see no need for 300+ FPS. What is being done to achieve this (if much of anything)?
Dr. Ffreeze
--- QUESTION ---
Also, I do not understand why ATI and NVidia don't just put a setting in their drivers like: "Min Desired Frame Rate". In the most basic of implementations, you could monitor the Frame Rate, and just scale Ansiotropic Filter up and down real time.
If Measured_Frame_Rate < Min_Desired_Frame_Rate
Then Anisotropic_Filtering = Anisotropic_Filtering - 1
Else Anisotropic_Filtering = Anisotropic_Filtering + 1
-----------------------
Dr. Ffreeze