This type of frame interpolation is better handled in the game. Considering the great leaps and bounds made in resolution upscaling, why is framerate upscaling not getting the same love and progress? Why are we relying on TVs to scale down to 40 fps VRR instead of motion interpolating all games up to 60+?BFI aside another thing to try is Judder Reduction -that's how Samsung calls it, under Picture Clarity Settings-. It works wonders in games. I locked Elden Ring to 30fps and tried with Game Mode on, the framerate was unbearable.
Then I set Game Mode to Off and I switched to regular Picture Settings; Movie (also with Filmmaker Mode). I first tried with Judder Reduction at 0. There wasn't much of a change of course.
Finally, I set the Judder Reduction to the max value, 10. And boy, the difference was staggering. In fact with animations where the camera doesn't turn around it could easily pass for a 60Hz game. If you rotate the camera, of course the movement isn't as smooth, but it's much much smoother than 30fps.
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