I'm still trying to work out just how MS has blown past Sony with Back Compat.
First up we have MS bringing out the Xbox One X with a completely different RAM set up, from size, to speed, from DDR3 to GDDR5, from esram to no esram, and they got every single Xbox One game running no problem.
Then they were able to do the back compat enhancement for the X, giving full 4k output for games that were far less resolution, increased frame rates than prior. Some of the results were just stunning.
Then with this next gen they are giving BC for the full Xbox One library, as well as ton of 360 and OG Xbox games as well. Not only that but they are going to enhance OG Xbox games by adding HDR to them. Say what?
On the other side with the PS4 Pro Sony had to use a GPU that was double the size CU wise to make sure that old PS4 games would run properly (using 18 Cu's only like the OG PS4), and other than a tiny bit of frame rate increase via increased CPU clocks on the Pro, there was no enhancements.
With the PS5, it again appears that Sony had to limit themselves to 36CUs on the GPU to make BC with PS4 games viable, and still it appears that not all games will be able to be played on the PS5. And with that Sony isn't giving BC for PS3, PS2 or PS1 games.
So how are MS able to crush BC, and even add enhancements like resolution and HDR, while Sony struggles? What approach have they taken compared to Sony? Why couldn't Sony just do it the same way?
In previous gens, Sony has tried to keep BC. PS1 games played on PS2. They includes the EE of the PS2 in the PS3 initially and had BC for the PS2. But then to cut costs they ditched the BC in newer PS3 models, and since then they have fallen away.
So yeah, whats MS doing that Sony isn't, and could Sony adopt it?
First up we have MS bringing out the Xbox One X with a completely different RAM set up, from size, to speed, from DDR3 to GDDR5, from esram to no esram, and they got every single Xbox One game running no problem.
Then they were able to do the back compat enhancement for the X, giving full 4k output for games that were far less resolution, increased frame rates than prior. Some of the results were just stunning.
Then with this next gen they are giving BC for the full Xbox One library, as well as ton of 360 and OG Xbox games as well. Not only that but they are going to enhance OG Xbox games by adding HDR to them. Say what?
On the other side with the PS4 Pro Sony had to use a GPU that was double the size CU wise to make sure that old PS4 games would run properly (using 18 Cu's only like the OG PS4), and other than a tiny bit of frame rate increase via increased CPU clocks on the Pro, there was no enhancements.
With the PS5, it again appears that Sony had to limit themselves to 36CUs on the GPU to make BC with PS4 games viable, and still it appears that not all games will be able to be played on the PS5. And with that Sony isn't giving BC for PS3, PS2 or PS1 games.
So how are MS able to crush BC, and even add enhancements like resolution and HDR, while Sony struggles? What approach have they taken compared to Sony? Why couldn't Sony just do it the same way?
In previous gens, Sony has tried to keep BC. PS1 games played on PS2. They includes the EE of the PS2 in the PS3 initially and had BC for the PS2. But then to cut costs they ditched the BC in newer PS3 models, and since then they have fallen away.
So yeah, whats MS doing that Sony isn't, and could Sony adopt it?