K K.I.L.E.R Retarded moron Veteran Sep 27, 2004 #1 I tesselated a sphere I made by a factor of 1000x1000 and my RAM gets all eaten up. I do the same but with tess values of 200x200 and my framerate is in the high 20s. Why? The poly data isn't stored in system memory. This is in OpenGL too.
I tesselated a sphere I made by a factor of 1000x1000 and my RAM gets all eaten up. I do the same but with tess values of 200x200 and my framerate is in the high 20s. Why? The poly data isn't stored in system memory. This is in OpenGL too.
K K.I.L.E.R Retarded moron Veteran Sep 27, 2004 #2 never mind. i fixed it problem was that i was storing all the vertex data in system memory for computational purposes.
never mind. i fixed it problem was that i was storing all the vertex data in system memory for computational purposes.