Ty said:PS3 devkits are around that wide but maybe a 1/5th through a 1/7th of that height.
The article is about the IBM press seminar at the IBM Yamato Lab in Kanagawa, Japan. They showcased various technologies incl the Cell blade. It's the Alias cloth physics simulation demo with 8 SPEs doing 8 independent cloth simulation while the Mac does graphics rendering. (Yes a pretty boring demo!)Shifty Geezer said:Let's try and salvage this into something useful. What's the article about? Any info? From the movie, looks like Alias' cloth simulator. If the Cell device working off the Mac as a sort of bolt-on accelerator? Or are they running applications off the Cell device?
Yeah, the current revision of devkit (DEH-R1040) is way way quieter than earlier versions. I'd actually go as far to say it's quieter than the last version of PS2 dev hardware.Titanio said:Are they quieter than before? Someone on another board made the claim that the newer ones were much quieter, but no one really corroborated that..
Sounds like good news, but is there anything you could compare to with the PS2 dev kit? Never heard one myself.DeanA said:Yeah, the current revision of devkit (DEH-R1040) is way way quieter than earlier versions. I'd actually go as far to say it's quieter than the last version of PS2 dev hardware.
Dean
one said:For Gran Turismo, SCEI is getting CAD data from automobile makers around the world, and some makers even ask them to do drivebility simulation for a new feature in an actual car.
DeanA said:Yeah, the current revision of devkit (DEH-R1040) is way way quieter than earlier versions. I'd actually go as far to say it's quieter than the last version of PS2 dev hardware.
I presume COLLADA is being used here, which would be nice if so, as that's what it was intended for. From the CAD package into the game modeller for a shrink down as needed, would make the content creation a hell of a lot cheaper than GT4 where they spent 3 months per model or whatever figure it was. Now all the design work that's being done by the companies can be recycled into the games, instead of duplicating the effort. I don't suppose anyone knows for sure though.one said:For Gran Turismo, SCEI is getting CAD data from automobile makers around the world
DeanA said:Yeah, the current revision of devkit (DEH-R1040) is way way quieter than earlier versions. I'd actually go as far to say it's quieter than the last version of PS2 dev hardware.
Dean
True enough. I guess they can only use data for modern vehicles, and all those older cars will need remodelling yet again for higher specs.Titanio said:They managed to get some CAD data in previous iterations of GT already. I don't know if that's become more common now or not, but some of the cars they include, it wouldn't be possible to get CAD data on them anyway. So I'm not sure if that'll alleviate the workload much versus previous entries in the series.
Shifty Geezer said:AFAIK there's never really final kits, in that revisions are made along the way. But hardwarewise, the chips should be final. Well, nVidia are saying that they've been making RSX for months, and we know Cell has been being made for over a year