VFX_Veteran
Regular
All:
Its good to post here again after such a long break from gaming. I've heard talk from one of our rendering software customers about experimenting with this new next-gen hardware for helping out render scenes for our movies.
Anyway, I became interested in this and would like to know why today's games still haven't made the basic new features of the 2nd and 3rd generation boards a mainstream. Dot3 has been out for ages and yet noone seems to adopt it on a continuous basis. 'The Thing' and 'DOOM3' seems to be the only interesting games to support it.
Almost every game that comes out (be it PS2, Xbox, Gamecube or PC) still uses the basic 2-pass multitexturing, low polygon count (well, PS2 games are somewhat higher), basic phong lighting model for shaders.
Why the lag?
Soon, the film companies will be using these features through Cg and will be taking advantage of the most advanced features right away..
-M
Its good to post here again after such a long break from gaming. I've heard talk from one of our rendering software customers about experimenting with this new next-gen hardware for helping out render scenes for our movies.
Anyway, I became interested in this and would like to know why today's games still haven't made the basic new features of the 2nd and 3rd generation boards a mainstream. Dot3 has been out for ages and yet noone seems to adopt it on a continuous basis. 'The Thing' and 'DOOM3' seems to be the only interesting games to support it.
Almost every game that comes out (be it PS2, Xbox, Gamecube or PC) still uses the basic 2-pass multitexturing, low polygon count (well, PS2 games are somewhat higher), basic phong lighting model for shaders.
Why the lag?
Soon, the film companies will be using these features through Cg and will be taking advantage of the most advanced features right away..
-M