I was reading over at NEOGAF forums and they had an interesting topic, so I wanted to post it hear to get your opinions:
The 360 and PS3 have so much processing power behind them and certain companies are just completely wasting it. My picks? EA Sports and 2K Sports.
Sports titles are probably the genre that can benefit the most this generation and those two and just squandering it. Technologies like Endorphin, Havok Animation, and Havok Behavior can bring so much realism and unpredictability to sports titles by combining realistic physics and dynamic, AI-driven animation, and they're being completely passed on (up to this point) in favour of doing the same old thing. Instead of any of that, all we're seeing the same brain-dead AI routines, the same boring canned animations, the same balls/pucks bouncing off the same invisible walls around the rim/net...
Last year, fine, limited development times and a learning curve are probably good excuses not to have any of this, but i would have expected to see something next-generation in sports titles by their second iteration beyond physics-based jerseys. Maybe third time's a charm? You'd hope so.
Most japanese developers, besides Capcom, still have to show their next-gen muscles. Namco is of course the worst offender, but Koei and Konami are not far behind. It will take time for these devs to move from the PS2 mindset (push as much polys and particle as possible with little texturing/effects) to the next-gen mindset where shaders effects and proper lighting/shadowing are as important as the rest, not even mentioning normal mapping. Once they finally get it, the results should be incredible. See Lost Odyssey for a japanese game starting to properly use a next-gen engine.
Team Ninja: DOA4 certainly was disappointing, but it looks like DOAX2 is starting to look like a proper next-gen title thanks to a much better lighting and shadowing than before.
Personally, I wholeheartedly agree with these comments.
The 360 and PS3 have so much processing power behind them and certain companies are just completely wasting it. My picks? EA Sports and 2K Sports.
Sports titles are probably the genre that can benefit the most this generation and those two and just squandering it. Technologies like Endorphin, Havok Animation, and Havok Behavior can bring so much realism and unpredictability to sports titles by combining realistic physics and dynamic, AI-driven animation, and they're being completely passed on (up to this point) in favour of doing the same old thing. Instead of any of that, all we're seeing the same brain-dead AI routines, the same boring canned animations, the same balls/pucks bouncing off the same invisible walls around the rim/net...
Last year, fine, limited development times and a learning curve are probably good excuses not to have any of this, but i would have expected to see something next-generation in sports titles by their second iteration beyond physics-based jerseys. Maybe third time's a charm? You'd hope so.
Most japanese developers, besides Capcom, still have to show their next-gen muscles. Namco is of course the worst offender, but Koei and Konami are not far behind. It will take time for these devs to move from the PS2 mindset (push as much polys and particle as possible with little texturing/effects) to the next-gen mindset where shaders effects and proper lighting/shadowing are as important as the rest, not even mentioning normal mapping. Once they finally get it, the results should be incredible. See Lost Odyssey for a japanese game starting to properly use a next-gen engine.
Team Ninja: DOA4 certainly was disappointing, but it looks like DOAX2 is starting to look like a proper next-gen title thanks to a much better lighting and shadowing than before.
Personally, I wholeheartedly agree with these comments.