Yes. "There's no way the PC version will look as good as the console version, with a 7800GTX" Guess that works
There's no way the PC version will look as good as the console version with a 7800GTX, take that from me. Just not happening.
FCIredator isn't really a good benchmark. It's little more than an upscaled version of the Xbox game, except for the water shader you mentioned. It's graphics in general don't hold much of a candle to anything else on the system.Far Cry Instinct Predator (X360) was a disgrace considering how good the much older PC title was, if it wheren't for the new water shader, id think most people would have a hard time seperating the two graphically, and one is 3 years older.
Most of the actual footage from the game has been shown in consoles, just take a look at the action button (Y), for instance.:smile:Do we know how much of the footage that is shown is the PC version?
The trailers i have seen seem to mix both console footagge and pc footage, as some things look really good and others look crappy. Sure hope the console version will be better than the pathetic ports\spinoffs of Far Cry 1 that came for consoles. Far Cry Instinct Predator (X360) was a disgrace considering how good the much older PC title was, if it wheren't for the new water shader, id think most people would have a hard time seperating the two graphically, and one is 3 years older.
Not necessarily, any pretty interesting -and modern- engine should be fine.How about Killzone 2's engine some pretty advanced stuff going on there (or we talking about licensed engines?).
The one with more unknown features or uncommon terms (that actually work), since Dunia adds new techniques I've never heard about.What exactly makes an engine the most advanced? The one most efficiently coded or the one with a bazillion lines of code? I guess its still the Dunia engine.
Console version looks great, as most of the footage has been shown on the PS3 and 360. Please, take a look at Brimstone's videos (thanks for sharing, mate) and see for yourself. Judging by the video trailers and the engine features, this game looks promising to say the least. Quoting text from a 1up preview:One thing the editor needs is entities and AI, and being able to mix-and-match things. I created a passable LOST-esque smoke monster in the Far Cry PC editor by attaching a particle emitter to a AI entity. All in-engine, didn't have to hack it or anything. Haven't tried it in Crysis yet.
The map editor as a whole seems incredible, though. When I played FCIredator on X360, I fell in love with it's map editor, which was nothing more than a slightly tweaked version of the FCI editor from the original Xbox game. But I still spent hours and hours and hours fiddling around in there (a lot longer than I spent playing the actual game), and I kept wondering what it would be like to use that editor with all the power of the next-gen systems. Looks like Ubisoft has answered my question, and it looks like everything I wanted it to be.
This actually has me a bit torn, though. The FCIredator map editor worked amazingly well on the console, it's controls and usage was very console-centric. Actually made it rather difficult to transition to the PC editor on Far Cry and Crysis, despite those two being laden with every feature known to man.
Before this video, I figured it would be a no-brainer... I'd get FC2 on the PC. My system should chew it up and spit it out, so it will look and run better than the console versions. But, will the editor work the same way? Will it be more intuitive? Less? Still designed with consoles in mind? If it's anything like FCIredator, I'm going to spend far more time in the editor than I will playing the game itself. So I may actually end up with the X360 version. I think I'm going to end up waiting to see what users say about the different versions of the editor.
What's the game about? When Far Cry developer Crytek signed a deal with Electronic Arts to make Crysis, Ubisoft handed the Far Cry license to an internal development team at its Montreal studio, led by creative director Clint Hocking. As a result, Far Cry 2 looks to be one of the least "fake" shooters around -- instead of focusing on big scripted moments, the developers put their time into establishing a world where everything from the way trees sway in the wind to the way something blows up is accurately simulated in the game's world.
The game also puts a focus on the relationships your character develops over the course of the single-player campaign, allowing you to choose which characters you want to befriend and join on missions. Unlike other games, however, if one of your allies dies in a mission (which may or may not happen, again tying in to the realistic-simulation idea), he or she is dead, and you won't see him or her in the rest of the game.
What's new for Games Convention? Ubisoft's big push for the show was the reveal of the multiplayer map editor, which will be included with the game and allow players to create maps, share them online, let users vote for them, and so on. While I didn't get a chance to test it out, it looks well rounded -- you can add different types of vegetation and land textures, objects that remain suspended in the air, weather effects that make your trees sway more or less violently, lakes, and such. A meter sits on the screen to show how much content you can include without breaking the framerate, and you can jump into your map and run around at any time to see how it looks.
In a five-minute demonstration, I watched one of Ubisoft's designers piece together a sample map, and I was particularly impressed with how well objects blended together. He took a building, rotated it subtly so it was on an irregular angle, and then placed it so half of it was buried underground. The result looked like something that had been sitting in the environment for years.
What's our take? The map editor looks very cool, but personally, I'm more excited about the single-player campaign. If the relationship features come together properly and the simulated world allows for as many combat possibilities as it seems like it will, this could be the kind of game that influences lots of other shooters in the next couple of years.
Hard to say. I think some PC fans who are somewhat out of the loop when it comes to console games have the tendency to undestimate the relative graphical capability of the consoles. Point being, we already see certain upcoming console exclusive titles which use tecniques that allow them to have the potential to look significantly close (on a purely visual basis) to Far Cry 2....Well see when it comes out, I gona test it on my 7900GT powered PC and HD4870 powered PC (will be interesting test :smile: ). But judging by other multiplatform games it might even look better at the same time... time will tell.
There's no way the PC version will look as good as the console version with a 7800GTX, take that from me. Just not happening.
i hope the console versions get shadow jittering because the shadows are way jagged.
I don't see any "jagged" shadows, on my end. And I've watched a LOT of footage for this game, on every platform. To my eyes, the technique and fidelity of the shadow filtering looks about the same, across all the various platforms.I doubt it, they better put that processing power into a lot of other areas that need it. And now that I think about is tehre even any console game using shadow jittering?
Anyways here hoping the 'very high' and 'ultra high' modes on PC will have it.