see colon said:my point is that it doesn't matter what a console could do when it was never done. people can say that if the snes had something it would be better than neogeo all day, but it doesn't make it so. play samurai showdown on the snes and the neogeo and then tell me the snes is more powerful. next thing you know people will be making rediculous claims about the ngage being more powerful than the psp, if only it had 2GB storage.
if it wasn't done it doesn't matter. the neogeo proved itself time and again to be superior to snes. look at recent neogeo games. svc chaos and last blade 2 could NOT have been done with that level of detail on the snes, even with the fx chip. sure, if the snes had huge carts and 20 times the ram it would be competative, but it wouldn't be a snes.
so the neogeo version is better....I HAVE Sam Sho on SNES and NeoGeo. The SNES version has lower res sprites, and no scaling.
right, the snes version is watered down...The NG version is almost 15MB, while the SNES version is only 4MB. There is absolutely no way to fit 15MB of data into a 4MB chip. Detail had to be cut down.
since a watered down version on the neogeo DOESN'T EXIST, this is a pointless argument. but still, i'll entertain you. assuming you took the neogeo card and dropped some animation frames, some resolution, and crappified the sound, you would still have a version of samurai showdown with scaling, just like the arcade. it would still have been better than the snes' no scaling, watered down version.Let's see the NG version running on 1/4th the data and see how it looks
can the snes even address more than a 32mbit cart? storage media is PART OF THE HARDWARE. the psx had to have a cd drive to read those cds, just like the n64 needed to have a cart slot to read carts. if the media isn't important, n64 games wouldn't have the "no loading" advantage, either.Saying storage size is part of the power of the hardware isn't all that meaningful. You could say PS1 was more powerful than N64 because it could do FMV. People could have use huge carts like SNK, but other companies were trying to make games affordable to most people.
I owned both too, but our opinions are different. I still contend Neo Geo had more colors, sprites, sound ect. than SNES, and thus, more "pizazz". SNES was a very good home console and I was very fond of it, but Neo Geo was on par with some of the arcade games I had played, so it impressed me more.Reznor007 said:Bohdy said:Very odd point of view you have there, Reznor. To me (and most ppl I would presume) even the average Neo Geo games were hands-down FAR more impressive than any Snes game. More colours, much sharper, and much more dramatic effects. The large scale sprite scales/shifts especially looked worlds better than the lame old SNES Mode7. No contest IMHO.
The Genesis games on the other had (just from a layman point of view) were for the most part not even in the same league as the SNES ones, but rather seemed like a mid-point between the Nes and Snes graphically.
It may not be the most common opinion of the systems, but it's coming from someone that owns both. Spec wise the NG looks far superior, but in actual use I don't think it would be impossible for SNES to do the same stuff.
Color wise, while NG can technically show 4096, it seems that many games don't even come close to it, especially the games from the first 2-3 years. As I said before, I think the biggest differences come down to ROM size(could be done on SNES though), sprite scaling(can be done via SuperFX) and resolution(no real workaround on SNES but it's only 64 pixels wider). SNES does have a 512x448 interlaced mode, but I think there was only 1-2 games that used it for actual gameplay screens, most used it for menus only since it's slower.
EDIT-As a related note, emulators list NG as 4096 colors displayable, but show SNES as 32768 displayable. As mentioned before, it was possible to show all colors on SNES.
Reznor007 said:And Guden, on Yoshi's Island the SuperFX draws the entire sprite layer, not just a thing here or there. Every slight rotation/scale/squish that happens is done on it.
Jabjabs said:The biggest Neo Geo cart I know of is Metal Slug 3 at 80MB, while I think MS5 is bigger I don't know the exact figure.
Personally I think that the Neo Geo was the king of the 16bit machines, overall it just did things for me.
See colon, Neogeo carts do not contain any RAM. They are all ROM chips, and some newer games have a graphics decryption chip, most have some kind of PCM chip, some have program ROM decryption, and Riding Hero and Kizuna Encounter have link ports(link cart to cart for multiplayer). I have never seen a RAM chip in any NG cart I've taken apart. Unless you are counting ROM as RAM? AFAIK the motherboard contains all of the system RAM.
but if noone is around to see the tree fall, did it really fall?And yes, SNES can address more than 32mbit, there were a small handfull of 40-48mbit games. ZSNES only supports up to 48mbit because that was the largest commercial game. Technically it could do more, but it was never used.
that's what i've been trying to say all along. it's not what could have been done, it' what has been done.And there is no sense is supposing what the SNES could do if it had 20x the RAM and 90MB games - because by the same token one could imagine what the NeoGeo could have done were you to give it the same consideration. The conversation is pointless. Face it.
see colon said:See colon, Neogeo carts do not contain any RAM. They are all ROM chips, and some newer games have a graphics decryption chip, most have some kind of PCM chip, some have program ROM decryption, and Riding Hero and Kizuna Encounter have link ports(link cart to cart for multiplayer). I have never seen a RAM chip in any NG cart I've taken apart. Unless you are counting ROM as RAM? AFAIK the motherboard contains all of the system RAM.
all of about 150kbits of ram (including sound and video memory). do you really think that was enough?
here's a couple of sources that state that neogeo carts contained extra ram...
http://www.emulationzone.org/consoles/neo-geo/finally.htm
http://www.ecuadors.net/emulation/emulneo.htm
but if noone is around to see the tree fall, did it really fall?And yes, SNES can address more than 32mbit, there were a small handfull of 40-48mbit games. ZSNES only supports up to 48mbit because that was the largest commercial game. Technically it could do more, but it was never used.
And no, Genesis wasn't even close, despite having a similar hardware setup. 7.67MHz 68000+z80 compared to 12MHz 68000+z80. Genesis was basically a crippled System16 board from the late 80's.
hey69 said:if it only had a better color palette and the sound of the amiga.
i was certain enough that they did that i was about to tear apart some of my MVS carts, but i decided to do a little more research first. you are right, they don't contain any ram, but the neogeo has hardware support for "direct rom access" that basicly allows it to read dirctly from the carts as opposed to transfering from cart->ram before proccessing. this is where i believe the 330mb "limit" originates from. it looks like the neogeo can only page 330mb at a time, but the carts can be pretty much any size.Neogeo carts do not contain any RAM
see colon said:i was certain enough that they did that i was about to tear apart some of my MVS carts, but i decided to do a little more research first. you are right, they don't contain any ram, but the neogeo has hardware support for "direct rom access" that basicly allows it to read dirctly from the carts as opposed to transfering from cart->ram before proccessing. this is where i believe the 330mb "limit" originates from. it looks like the neogeo can only page 330mb at a time, but the carts can be pretty much any size.Neogeo carts do not contain any RAM
when comparing the snes to anything i think it is important to realize that there were several carts that included "special" hardware. before the fx and fx2, there was dsp and dsp2, and capcom had the c4. games like mario kart, pilot wings, rockman/megaman x3 and x4 all used this additional hardware. the snes hardware by itself was less powerfull than i think some people realize, but alot of clever programing and a bit of additional hardware in the carts helped paint a prettier picture in peoples minds.
see colon said:when comparing the snes to anything i think it is important to realize that there were several carts that included "special" hardware. before the fx and fx2, there was dsp and dsp2, and capcom had the c4. games like mario kart, pilot wings, rockman/megaman x3 and x4 all used this additional hardware. the snes hardware by itself was less powerfull than i think some people realize, but alot of clever programing and a bit of additional hardware in the carts helped paint a prettier picture in peoples minds.
See Colon is very much right on, IMO. the SNES by itself, it really weak compared to NeoGeo, dispite the fact that SNES has some hardware effects the NeoGeo doesnt have. even in many of the games that made SNES stand out, it was thanks to additional processing chips in the carts to boost SNES's gutted capabilities. NeoGeo carts had no such extra processors in them as far as I'm aware. when you concider that the much much weaker Megadrive/Genesis could give the SNES a run for its money and realize that NeoGeo was like 4-5 times more powerful than Genesis (sprite processing)... it would be silly to think that SNES was anywhere near the power of NeoGeo. SNES conversions of NeoGeo games often did pretty well, but still with very very significant reductions.
even if we gave these SNES conversions an equal amount of ROM / cart size, they still couldnt be reproduced NeoGeo-perfect because of the huge difference in processing power. only if SNES had been everything it should have been, going by the 1989 spec, would it have come close to NeoGeo in processing speed. even then, there would have been still a 3x difference in sprite capability because even the original SNES spec had 128 sprites. the NeoGeo is more powerful than the SNES, Genesis and TurboGrafx combined. with that said, NeoGeo was not the most powerful home gaming platform of its era. the FM Towns was.