schmuck said:As in best looking!
Shifty Geezer said:Amiga was by far the most powerful. Maybe the others had better sprites and hardware support for arcade gaming, but I never saw anything run on a Megadrive or SNES that the Amiga couldn't generally handle (parallex, 50/60 fps, etc.) plus the Amiga could be pushed to achieve some pretty impressive 3D such as Psygnosis' futuristic vehical combat game (I forget the name!). Plus it could handle true multitasking as a computer with incredible stability and was put to great use raytracing CGs and working as a professional machine.
I think the A500/600 were the 16-bit Amigas. And they couldnt handle as large colour palletes as the consoles and could not do mode-7 like effects. Have a look at the Amiga ports of Street Fighter II and MK for referance.
The A1200 to 4000(32bit) with AGA chipset, were more closer to 3DO and Jaguar gen hardware.
schmuck said:And amiga could scale sprites
Well, I think I saw one or two games properly optimized for PAL. The rest just ran NTSC code straight off...Guden Oden said:Speaking of which, I never saw anyone trying to remove the (friggin huge) borders on the SNES.