maybe tomorrow, but who knows?BROGS said:anyone have any thoughts on that
CeiserSöze said:If this picture is real, it certainly comes from one of ATis OEMs. It says powered by ATi not built by ATi. Nothing seems very "ATi-ish" on this pic - it has got the "cheaper" OEM-look...
CMKRNL said:Check out that GDC poste -- Multiple Render Targets! That's something new! I presume this is for the R300 pixel shaders. Sounds very interesting, but how do you make that work under GL?
OpenGL Guy said:Check out GL_RENDER_FRONT_BACK (or something like that) in the OpenGL specs for an example of rendering to multiple targets simultaneously.
The trick with the OpenGL implementation, is that you only have one Z-buffer so you only do one depth compare. This makes for interesting results.
CMKRNL said:
Multiple render targets are already supported on current hardware (GeForce / Radeon). It just means you can render to an offscreen surface and use it as a texture.
No, I don't think that's true. They wouldn't make a big deal of it on the poster if that were the case. That's just straight render to texture -- big deal. Multiple render targets implies to me that instead of pixel shader always returning the color in r0, you might be able to return r0-rx for x different textures.