When/how did Call of Duty became a mega hit?

gongo

Regular
IIRC COD series had been doing ok...1m to 2m...doing better on PC than consoles, and we get the yearly sequels...the gameplay while dramatic...is very very very very scripted..non-existent AI, you played it once, you played it enough....the mp was just.. tacky, not exactly gold standards with the other fps on the PC.

....so now i found out that COD:MW2 will be THE biggest game this holidays..and MW1 sort of even overtook Halo as the THE fps on consoles like woah...? unless you are telling me they changed the gameplay formula to be more dynamic and made the mp a lot more engaging..it is unexpected...or did the console gamers stumbled upon this franchise?
 
COD4 was the first game in the series to be set in modern times & it was new for a game to change from WW2 to Modern Warfare.
Regardless of that the main reason for this is because Its just too accessible, very easy to pick up & play [least amount of recoil,perks,sniper footshots etc etc].And the way they did the presentation of their game was flashy & over the top which looked good, hence there are many people who think its the best FPS this generation...when infact it was the first good multiplatform FPS this generation.

Also the reward & Perk system was a major reason behind its online success...now generally these things get old after a while but by the time people got tired of perks & ranking they were already too much into the MP to let it go. [atleast thats what I have observed] A majority of the fanbase of COD is teenagers or people who dont play much games (especially FPS) who think its "hardcore", so you get the idea.

Its to be noted that MW didnt actually started selling right away it did its start very slow & picked up the pace later on over the time, now the case you are observing for MW2 is nothing but because of plain hype.Other games being pushed to Q1 2010 only helps in making MW2 look bigger than them & thus bigger than most [if not every] other games, had all those games been released just as they planned earlier there would'nt have been a case like this.I have been a big COD fan till now but tbh its a shame really to see things go this way.
 
I haven't played online, but whatever they did to the multiplayer, that's what made it a hit. It was also the first highly rated CoD made by Infinity Ward to be released on the current gen. platforms, and as we all by now, that's where the money is.

edit: scratch that... CoD2 was released on 360, but that was when the install base was small, and I'm assuming the multiplayer/online wasn't as good.
 
I think its a combination of a "realistic" modern setting and fast action multiplayer. Other modern shooters are slower and more tactical which turns off a lot of people IMO. Also the game has a lot of freedom once all the perks and weapons are unlocked. Players can build custom kits for whatever suits them best.
 
IIRC COD series had been doing ok...1m to 2m...doing better on PC than consoles, and we get the yearly sequels...the gameplay while dramatic...is very very very very scripted..non-existent AI, you played it once, you played it enough....the mp was just.. tacky, not exactly gold standards with the other fps on the PC.

....so now i found out that COD:MW2 will be THE biggest game this holidays..and MW1 sort of even overtook Halo as the THE fps on consoles like woah...? unless you are telling me they changed the gameplay formula to be more dynamic and made the mp a lot more engaging..it is unexpected...or did the console gamers stumbled upon this franchise?


I kind of wonder this either. I'm not a big fan of COD. The IW entries are better than the Treyarch ones, but that doesn't make them good.

I played through and beat COD4 campaign, and the best way I could describe it is I had to force myself to finish it. It honestly was not at all enjoyable. The heavy handed scripting, linearity, annoying voice work (imo), and typical tiresome COD pop up shooting gallery gameplay that hasnt changed in years, and endlessly respawning enemies are not for me.

Now, as to MP, I'm not a big MP player, and on style alone, I'd probably rather invest time in Halo 3 or Gears multiplayer. Thats a preference. COD MP looked competent, I have not played it to really comment.

But yeah, basically, I dont know why COD blew up and say, Medal of Honor is now nothing. I'm not sure the quality of the game deserves it. But I do know COD is HUGE on the "street" with Joe Six Pack. I expect it to do ginormous numbers again, and Activision has even said their target with MW2 it to be the best selling game ever (they certainly whore it out to every platform)! I think COD has to be considered bigger than Halo at this point as well.

Personally I'd like to see them go to 30 FPS with the series too. At 60 it's already one of the best looking games, I imagine what they could do at 30 with their budget/team size and at 600P to relieve GPU load even further. However, as well as MW1 sold, I'm sure theyre going to stick with 60 FPS.
 
I think that even with the linearity & pop shooting..the main reason why people like COD4 is that it presents war in a flashy & glorified way so much so that almost everything seen is smokes & mirrors..but its directed & done so well that people rarely care.

These days when all other games try to concentrate on the core shooting to become different from the lot & concentrate the least on other elements, COD tries to keep the shooting at generic level at best but at the same time makes the other things such as set pieces & turn of events so good that its a sight to see. Like the Chopper falling off & crashing just feets in front of you, sure it was scripted as hell but it was cool to look at.

That said people do fail to notice as per why exactly it is so great & go on to think that its the actual shooting that makes it stand out from the others in this over-crowded genre of FPS...when infact its not.
 
COD:MW just hit the nail on the head with a taste of realistic war play coupled with a multi player system that worked. And it was all smooth and seamless.

Before that it was all second world war and aliens. Or combinations of the two. It gets a bit boring after a while, say one or two decades of it...
 
COD:MW just hit the nail on the head with a taste of realistic war play coupled with a multi player system that worked. And it was all smooth and seamless.

Before that it was all second world war and aliens. Or combinations of the two. It gets a bit boring after a while, say one or two decades of it...

Modern war has been done in games since ages, & COD and realistic dont go well :p
 
Tom Clancy series had been doing modern warfare long before CoD. (And given the latest MW2 trailers this CoD is going in a very Tom Clancy direction.) And they probably weren't even the first. Excluding CT/paramilitary games like CS/R6, both Operation Flashpoint and Ghost Recon came out in 2001.
 
I think the modern setting made it resonate well with the masses. Same thing for BF2 on the PC.

And the multiplayer was top notch. Easily accessible, yet it also rewards aiming skill and tactics.
 
Don't have many reasons why, but COD4 single player is one of the best video games I've ever played. It's very immersive and makes me feel like im in a movie. MW2 looks to be more of the same, except better.

It's beginner friendly too, I hear the MP is a spam fest though. I really don't see how anyone could not like it since it caters to such a large market ;), except for users who claim the enemy attacks in scripted manners, scripted storyline etc. Or that the world gfx aren't as aesthetically appealing as crysis, or tactics not as advanced as RB6.

Overall it is very much my favorite.
 
If you don't understand why CoD has become such a big franchise you probably don't understand what CoD players like and what IW has been doing to "feed" that consumer.

First, CoD isn't for everyone. While CoD was a quality series I didn't like CoD1-3., so I understand not liking the series.
But if you go back and look at the series, though, CoD 1-2 offered some high quality story telling and stood out in the WWII market. CoD had a number of campaigns with roughly related story archs with an action oriented "authentic" experience with an emphasis on the viceral. Yes, there was a lot of scripting--but that also allowed IW to control pacing, story telling, and the eb-and-flow of the action. Every element is scripted in detail. The multiplayer in CoD1-2 was always one of the better classic non-vehicular shooters. Good gun balance, great maps, solid mechanics, and new twists (e.g. death cam prevented camping).

For you non-PC folks CoD1-2 were quite popular on the PC. CoD2 was also a BIG seller for the 360 launch, probably the biggest game in the launch window in terms of hype and sales. There were some online issues that hindered the online community component but it was clearly one of the best online games on any console at the time. This planted the seed for CoD4.

CoD4 just took off from there.

- It shed WWII for the more familiar and popular modern combat.

- The Engine. 60fps and looking better than most shooters helps a lot. CoD4 is a good example of "smoke and mirrors" as they aren't doing a lot of "advanced" techniques, but instead are maximizing "older" techniques at high qualities. Looking at indivudal components of an image can be pretty depressing (for me!) but the visual package as a whole is really nice. The result is a really smooth engine (even on the PS3, which helped marketing a lot) that lent itself well to game design.

- The 6-9hr campaign, while short, had a lot of variety, frequent change of pace, a coherent story that was equally well told through the gameplay and story boards, offered various perspectives, was gritty and viceral with excellent set pieces, and can be summerized as "intense." Yes, the AI isn't designed to be cutting edge "free thinking sandbox" AI, and expecting such will leave you absolutely frustrated. But the scripting services the story and theme. In this regards it feels very much like the "Rock" or other over the top action paramilitary movie. You take the good with the bad, for every "spawn bunker" there is a scripted moment you won't find in a more free form AI sandbox (e.g. the sniping missions had some very movie-esque moments). CoD4 didn't excell in every element of SP, but the areas it did well it clearly stood head and shoulders above your normal shooter. Compared to Halo 3, for example, the story telling is just night and day.

CoD4 SP has some really, really memoriable moments. The fallout crash is one of those really eerie moments in gaming thaqt is hard to shake, as is the ending. The 50 cal. flash back was well done, and who can forget the AC-130 segment?

- Gameplay is very balanced. IW really nailed gun balance and feel with map design. Everything from how the health works, ammo availability, accessible cover, etc works well. There are some annoyances (e.g. nades in SP) but in general the game feels very well thought out.

- MP ... If you don't play MP then you probably wouldn't understand why the title is so popular (and should refrain from being critical of its success without understanding this component). In context there has been a shift in MP games with the advent and popularity of titles like Battefield. CoD4 is more traditional finding a middleground between twitchy quake-style shooters and slower paced tactical shooters like RB6. In many ways CoD4 is a spiritual sequal to CounterStrike with more gameplay modes and an evolution of the gameplay. You have your military terrorist/anti-terrorist theme with average moving (but quick aiming) players who have various movement penalties and recoil penalties. Gun range and configuration, as well as zoom/unzoomed, all play into the mechanics that create a game that is accessible but has a huge learning curve. I think CoD4 is the first time a lot of the major principles that made CS so popular have been translated well to a console.

CoD4 really straddles the "accessible but rewarding" curve well. e.g. The ranking allows even newbs to get level-50 (something Halo 3 would never, ever allow). Yet your less skilled players, while being rewarded with level-50, don't gain some major advantage as the 5 base kits are all well done. Instead the perks and accessories allow you to tailor your classes to your play styles and preferences. This is a good example of rewarding players for playing more and allowing them to "claim" the game as their own. CoD4 allows the newbs to play more team oriented games (always a plus) as well as providing some perks for retribution (one of the few games that can reward the blitz tactic ... and forces you not to rush and to back off rushing opponents). The fact when you do well you get popups noting your accomplishments--quite regularly--is a big re-inforcement. Much like leaderboards, achievements, unlocks, etc CoD4 keeps toying with you "one more game and you get a new perk!" It is a pokemon game for shooting fans.

For the more skilled gamers you constantly rewards you. Sneak up on a small group with superior positioning and a handful of well placed shots and you get a 3 kill streak--and reward. Good, smart players can be totaly devastating. On the one hand you have Halo, which passively encourages teamwork and a "waltz" to the rebounding shields and gun reloads, and CoD4 which is a totally different style of shooter the modern warfare "overwhelming force" can shatter the back of an opponent within seconds. Every gun in the right hands can feel like a sniper rifle. Cover, loadout, magazine management, etc are all still required but with a different skillset from Halo. This is why you see both competiting, but not necessarily canabolizing, each other.

I am partial, but I don't find it surprising that the most popular MP shooters are at one moment accessible but also brutally rewarding to the best of players. Where Halo 3 has this really well done balance of gun power/range with these super bunny hopping marines with a spattering of vehicles CoD4 is all about modern weapons and utilizing your loadouts well on the map. Both reward map knowledge and reading the "eb-and-flow" but they play very, very differently and decisively reward smart gameplay. Clearly they are both MP games where the MP isn't just the SP tied together with some netcode.

Modern warfare isn't going to appeal to everyone in the same way. Some may find the lack of vehicles lame, dislike the gun balance (everything is lethal), have no interest in RPG-lite perks and unlocks, etc. But there is no denying CoD4 is really deep, fully fleshed out, and a robust and balanced experience. When looking at other MP packages in other shooters it is really clear IW has a good grasp on what a lot of consumers like--and importantly--know where not to drop the ball. They have a complete, coherent, package and don't overlook such basic, elementary things like player movement and responsiveness. No element of the MP seems really disconnected or to destroy the overall experience. Some games may have cooler elements, some individually better ideas, and fresh new experiences. But on most cases they flop at key moments which really kills longevity. IW has shown they can avoid these sort of train wrecks by proving the right features for the product.
 
I've heard alot of complaints about the heavy use of scripting in the COD. I think most gamers as well as myself think its better than typical game designs of the past. In most games of past, I simply used a mobile defense strategy of engaging the enemy that weren't defensively entrenched and simply dropping back into a defensive position that was conducive to picking off individual enemies as they rushed to kill me. I used patience and a defensive posture even when technically I was the assaulter. In a game with no scripting where its suppose to be about an ongoing war going all around you, this strategy kills immersion. Yet, the strategy is encouraged by the limitation within the design of having a scene with a set limit on enemy AI because its highly effective and my main motivation is to win.

With COD and games like KZ2 (in some instances) that strategy became useless, as dropping back and displaying patience is overcome by continually replacing fallen enemy AI and thus forcing encounters under less favorable position in an effort to move the game forward. I have enjoyed my times with COD and KZ2 because I had to place myself in more adrenaline prone situations without compromising my desire to use the most effective strategy at my disposal in the name of immersion.

I think this is why most people enjoy the COD series, the game is designed to place you into the midst of the action and keep you there.
 
I played through and beat COD4 campaign, and the best way I could describe it is I had to force myself to finish it. It honestly was not at all enjoyable. The heavy handed scripting, linearity, annoying voice work (imo), and typical tiresome COD pop up shooting gallery gameplay that hasnt changed in years, and endlessly respawning enemies are not for me.

This. Different people with different tastes. Other than the infinitely respawning enemies those same things you dislike about the game are the same reasons I love the game as an enthralling single player experience.

To me and those like me, a basically linear game with good gameplay mechanics and a decent story will almost always beat out a game with little to no scripting and open environment.

Hell, I'll even take a linear, chaotic shooter (Doom 1 and 2 but NOT 3...Serious Sam 1 and 2) with virtually no story over almost all open world games out there.

That's part of what makes the COD series such genius for single player. And with MW they made multiplayer attractive to the masses increasing its appeal even more.

In other words, for people like me. Games like GTA, Saints Row, etc... can't even hold a candle to the COD series, the first Medal of Honor, Half-Life, etc... I just find most open world games (not all) dreary, boring and unfocused. RPGs being an exception to this, although even there I like linear RPGs just as much as Open world RPGs.

Regards,
SB
 
The reason why Infinity Ward games are always rated high is due to its excellent well balanced multiplayer, as well as its single player which has probably best scenes that it is good as a movie.

Anyone who played CoD2 and 4 will tell you that from experience. :cool:
 
CoD4 SP is scripted to hell, has no AI and is proper shit on Veteran. Having said that, they do a great job of making an intense action game that keep the player on edge throughout. Play the game on regular and you won't notice the issues as much. They start becoming somewhat annoying at hardened and downright nasty on veteran. Then again, regular is what most people will play and then move onto the MP.

The MP for CoD4 is the console Counter Strike. The game is easy to pick up but hard to master. The guns have good balance, varied playlists based on how skilled you feel you are, perks, good maps and GREAT controls. All that put together is the crack recipe for FPS games. 60fps is the key to making it all smooth.

There are plenty of great games coming out this year but I'd be lying if I said there's one I care for more than MW2. IW got it right this generation.
 
Tom Clancy series had been doing modern warfare long before CoD. (And given the latest MW2 trailers this CoD is going in a very Tom Clancy direction.) And they probably weren't even the first. Excluding CT/paramilitary games like CS/R6, both Operation Flashpoint and Ghost Recon came out in 2001.

The "Clancy" series has realism but lacks the smoothness of CoD:MW or WaW. IMHO GRAWx and RSV are more "realistic," but that doesn't make a blockbuster seller. CoD is immersive, easy and hooks you in the same way the Gears does. It's like crack where the Clancy games are like fine wine...uh or something.
 
I played through and beat COD4 campaign, and the best way I could describe it is I had to force myself to finish it. It honestly was not at all enjoyable. The heavy handed scripting, linearity, annoying voice work (imo), and typical tiresome COD pop up shooting gallery gameplay that hasnt changed in years, and endlessly respawning enemies are not for me.

I'm with you, but I gave up at the end due to a save point bug. The last COD game I enjoyed was 2 on the PC, but even then the formula was apparent. The MP seemed like another typical run and gun lone star shooter.
 
COD2 was the multiplayer game to own for the 360 at launch and that basicly did it for 360 fans. Part 3 was ho hum but part 4 blew every thing out of the water. But it was part 2 that got so many to look at part 3 and 4. At the point part 4 came out there was such a base of cod2 players that wanted it because it wasn't set in ww2 and that word of mouth from us saying how great part 2 was got many people into part 4.

The agme is just solid with alot of fun multiplayer game types and maps.
 
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