Will we? How will we know what the GPU is clocked at? Sony has a display on the front of the console showing clock speeds??Intresting part now will be what the sustained clocks are, i assume we will learn more about that later on.
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Will we? How will we know what the GPU is clocked at? Sony has a display on the front of the console showing clock speeds??Intresting part now will be what the sustained clocks are, i assume we will learn more about that later on.
Will we? How will we know what the GPU is clocked at? Sony has a display on the front of the console showing clock speeds??![]()
Will we? How will we know what the GPU is clocked at? Sony has a display on the front of the console showing clock speeds??![]()
The main take home was a leaked spec for an SOC of 36 CUs, and a bunch of would-be insiders making claims of notably faster, and whether people believed the leak was final hardware (regardless what it could be clocked at) or whether the insiders were actual insiders providing real info. The insiders were, AFAICS, by and large, a bunch of fibbers. So the lesson here is don't trust GAF/Era insiders.
Although if one of the would-be insiders like Osiris did state 10.x TFs and stuff that makes it look legitimate, that could be recorded for future prosperity come PS6 predictions.
Tear-downs are hardware. There's no reason a tear-down would reveal a dynamic clock.Was thinking of that tear-down,
Because you always want the fastest possible within you budget. Sony's objective here wasn't a performance, but a heat target that they could control and cool. We need the other half of the picture, the cooling solution, to understand completely the choices.Common sense in me says that if they downclock by just 2% at the max, why bother upclocking 2% to begin with
I doubt they'll give it any consideration in the main. Their game will run, but there'll just be some slightly slower frames or slightly lower-res dynamic resolutions when it throttles.Developers would have to know, or is this all automatic, developers won't have to think with dynamic clock speeds in mind?
Why would there be any other metric? Why would we be discussing anything but compute throughput, especially between GPUs with similar architectures?In that, you are right. This poll picked TFs as the metric.
Sony says the clock deltas will be tangential and most of the time both the CPU and GPU will run at the advertised max clocks. If we choose to reject their claims, why would we choose to accept that Microsoft isn't lying about their clock speeds also?However ,that's somewhat skewed by dynamic clocks.
The main take home was a leaked spec for an SOC of 36 CUs, and a bunch of would-be insiders making claims of notably faster, and whether people believed the leak was final hardware (regardless what it could be clocked at) or whether the insiders were actual insiders providing real info. The insiders were, AFAICS, by and large, a bunch of fibbers. So the lesson here is don't trust GAF/Era insiders.
Although if one of the would-be insiders like Osiris did state 10.x TFs and stuff that makes it look legitimate, that could be recorded for future prosperity come PS6 predictions.
Don't even joke, Sony will do that. I don't know what to expect from PS5's case but based on PS3 and PS4, I'm expecting hideousness.Will we? How will we know what the GPU is clocked at? Sony has a display on the front of the console showing clock speeds??![]()
Sony says the clock deltas will be tangential and most of the time both the CPU and GPU will run at the advertised max clocks. If we choose to reject their claims, why would we choose to accept that Microsoft isn't lying about their clock speeds also?
Can't you just forget it? Github was it, done. Just go on and stop attacking people so aggressively.
Also, you have no idea about the dynamic clocks yet, DFs Alex has a good view on it.
what? They’ll tear it down but leave the clock in there?Tear-downs are hardware. There's no reason a tear-down would reveal a dynamic clock.
Yeah, my understanding is that games that don’t require the full GPU power will get bumped down a couple % to save 10% power...but maybe I misunderstood? This would likely mean less demanding games hitting the lower clocks more frequently than AAA.I wouldn't be so uppity you were wrong too, in fact I don't think anyone predicted so high clocks though. Once again when Cerney says it runs at those clocks all the time except for worst case scenarios I believe him.
And no I don't think all AAA games are worst case scenarios or at least not what Cerney means.
I wouldn't be so uppity you were wrong too, in fact I don't think anyone predicted so high clocks though. Once again when Cerney says it runs at those clocks all the time except for worst case scenarios I believe him.
Next time around I think the conversation will need to be handled better. These names my have disappeared by then as ousted by the forums that supported them. And if so, there'll be other pretenders in their place. Maybe we'll just ignore baseless rumours completely next gen because nothing particularly good comes from them? The GitHub leak wasn't baseless, and should have been discussed more in the next-gen predictions thread.
I think everyone doubted the vaunted 2Ghz rumour based on what was known about AMD's architecture with a dollop of conventional wisdom. Nobody could have foreseen Sony employing a completely different model of clocks/performance and power utilisation.
A how can a hardware teardown determine what clock speed is dynamically set in game? How will we know (or how can we ascertain) whether the GPU is sitting at 2.2 GHz or 2.05 GHz when we're playing games?what? They’ll tear it down but leave the clock in there?![]()