I am playing Red Dead Redemption on the X360 lately, I arrived in the West Elizabeth area just recently and I have been wandering around just to enjoy the landscape and get used to the map.
So I traveled the Great Plains and some other places of that region, and there is a specific part of West Elizabeth called Tall Trees...
There is a thick and lush forest there and when I went deeper into the woods and was surrounded by trees I noticed the framerate decreased so suddenly, not so much, but still very noticeable. It went from 30 fps to what seemed to be like 20 fps.
Other than that, RDR has a flawless framerate 99% of the time.
There are games like Halo 3 where the vegetation, the ferns and conifers were very detailed, but you didn't have a massive number of trees, they were scattered around, plus the map in the wooded areas was not open at all, so the game didn't suffer.
The same happens with other games featuring overgrown and leafy forests, but usually in the distance, you can't get there and the game plays just fine.
There is something about the trees that can make your console crawl, I think.
Another game I liked a lot this generation and I still proudly have, despite of being a PS2 port for the most part, is Alaskan Adventures.
The game doesn't match the definition of sandbox but it has some very open parts where you can roam freely at will.
Particularly in the Yukon Delta, there is an area with a tangle of vegetation and then a very lush forest filled with tall trees.
Well, when you get relatively close to those trees and you look at them, the console literally CRAWLS.
The branches of those trees in particular look a bit weird, as it they were rendered with some kind of "smoke from a candle" occluding them. I can't find the words to define it exactly. (as if some pixels come and go if you move the camera)
It's like it bends its knees and goes from a standard 30 fps to 2 fps. I am not exaggerating a bit.
If you turn around and you look somewhere else all is fine and dandy, the framerate fully recovers, but when you look to those trees the console certainly starts crying.
Every console suffers from having some games with a jerky framerate, but the trees just take that to a whole new level.
I wonder, what so computationally intensive about rendering them for consoles to have such difficulties to render the trees?
So I traveled the Great Plains and some other places of that region, and there is a specific part of West Elizabeth called Tall Trees...
There is a thick and lush forest there and when I went deeper into the woods and was surrounded by trees I noticed the framerate decreased so suddenly, not so much, but still very noticeable. It went from 30 fps to what seemed to be like 20 fps.
Other than that, RDR has a flawless framerate 99% of the time.
There are games like Halo 3 where the vegetation, the ferns and conifers were very detailed, but you didn't have a massive number of trees, they were scattered around, plus the map in the wooded areas was not open at all, so the game didn't suffer.
The same happens with other games featuring overgrown and leafy forests, but usually in the distance, you can't get there and the game plays just fine.
There is something about the trees that can make your console crawl, I think.
Another game I liked a lot this generation and I still proudly have, despite of being a PS2 port for the most part, is Alaskan Adventures.
The game doesn't match the definition of sandbox but it has some very open parts where you can roam freely at will.
Particularly in the Yukon Delta, there is an area with a tangle of vegetation and then a very lush forest filled with tall trees.
Well, when you get relatively close to those trees and you look at them, the console literally CRAWLS.
The branches of those trees in particular look a bit weird, as it they were rendered with some kind of "smoke from a candle" occluding them. I can't find the words to define it exactly. (as if some pixels come and go if you move the camera)
It's like it bends its knees and goes from a standard 30 fps to 2 fps. I am not exaggerating a bit.
If you turn around and you look somewhere else all is fine and dandy, the framerate fully recovers, but when you look to those trees the console certainly starts crying.
Every console suffers from having some games with a jerky framerate, but the trees just take that to a whole new level.
I wonder, what so computationally intensive about rendering them for consoles to have such difficulties to render the trees?