(Hi uh first post & most humble to be doing so in such company

Decided to post this in this thread rather than the other one where this discussion is being carried out too)
Realtime production graphics are not 'coming soon', they are
already here on BBC2:
http://www.totalwar.com/time.htm
That is using the game engine, models & textures for the upcoming game Rome:Total War.
Now, this is hardly even vaguely close to being on the same continent as the movie quality rendering we'll be seeing in eg LOTR:ROTK (as far as I know that engine isn't even using any shaders at all) but its on UK TV screens every week right now & I bet its running on a Radeon9800pro.
For this essentially diagramatic purpose, its entirely adequate.
TV news animations could be similarly live-rendered.
I don't see high budget photorealistic movie effects being done on GPUs any time particularly soon since the required functionality, whilst tantalisingly close (will DX10 be enough?), is just plain not there yet.
'Low quality' render previews with shaders are well in use already (see LOTR movie exhibition) & I believe have been found to be very useful.
My understanding is that the r3x0 chips can
theoretically be run in groups of up to 256 chips?
That sounds like the kind of capability Carmack would have been refering to in the Jun 02 comment.
I've not even heard of a working 2 chip implementation yet but I can certainly see the prospect of a DX10 (or whichever generation) class chip being mounted in custom server type boards and used as the basis of a 'VPU farm' for performing advanced high quality effects at a greater rate (not likely to be realtime) than a similar number of CPU chips in a conventional render farm.
Kind of a side issue but can r3x0 perform a single fp96 calculation rather than 4 fp24 components?
If so, then a board with 4 r3x0 chips could surely output one component each at that precision right?
(Or a single chip could output two (since 8 pipes) four component fp96 pixels per clock for a single pass shader???)
Similarly, when will ATI be delivering a full fp32 based core?