Ooh-videogames
Regular
If Epic has UE3 running on the PS3 and their only using the PPE core, and have yet to incorporate the use of any SPE. Where does the benefit come in for having them?
What would they be used for?
I'm curious as to what graphical techniques could be implemented that could run off these yet to be used cores?
I know there's some things the GPU may not be capable of in hardware, but can be mimiced in software.
So does Nintendo really need multiple cores to compete graphically, or is it about being technically on par for the sake of being?
One more question, What developers do you expect to take full advantage of each core?
What would they be used for?
I'm curious as to what graphical techniques could be implemented that could run off these yet to be used cores?
I know there's some things the GPU may not be capable of in hardware, but can be mimiced in software.
So does Nintendo really need multiple cores to compete graphically, or is it about being technically on par for the sake of being?
One more question, What developers do you expect to take full advantage of each core?