What were the first 'next gen games' of previous generations?

Shifty Geezer

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With a new generation on our laps, finally, eager armchair experts are analysing the current software and seeing shortcomings. But as Sebbbi's just said, you can't really judge a piece of console hardware by launch titles. So I'm wondering, going by past generations, how long is it from launch until real, optimised engines start appearing? What are people's choices for 'next-gen games' that they saw on previous consoles; the ones that really defined a whole new era of experience? And what date were they from launch?

I'd offer something like Uncharted for PS3, 1 year after console release, and GT3 for PS2, also a year after release.
 
For last generation, situation is clear.

Oblivion for Xbox 360 [March 2006, long before PS3] was first incredible showcase of nextgen potential.
It also killed many consoles. :D I still remember countless reports of YOLD from playing that game near its launch.
 
Fight Night 3 was pretty amazeballs IIRC, and that was launch window. :p

PGR3 was also so wow, such bloom
much loading
XD

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I do recall PGR2 being quite a showcase along with Rallisport Challenge for Xbox.
 
Soul Calibur for Dreamcast was one of the first times outside of the advent of 3D where my jaw literally dropped.

You could never replicate that on PS1 and N64, not in scale, quality or any combination of the two. Going from Soul Blade to that just melted my eyeballs out of their sockets and it still holds up today. Of course Dead or Alive 2 at the time was also impressive compared to DOA 1 on PS1, so it gave me a similar feeling.
 
Gears and MGS4 for last gen. Big budgets totally devoted to higher end hardware.

Once the ps4 and xb1 become the lowest common denominator for big budget titles, we will see a good jump from where we are now.
 
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Last Gen, Gears of War for me.

Call of Duty 4 was such a huge leap over Call of Duty 3 as well.

I'm not expecting games with next-gen feel to really start hitting until holiday this year.
 
Regarding looking "next Gen", as in clearly better than the previous generation of console hardware? I only owned the 360, but just about all of the games looked way better than what was on the original Xbox to me.

I think some people are just critically negative by nature, and tend to look at the previous generation through rose colored glasses.
 
I always thought Heavenly Sword was the first 'couldn't play this on a PS2' game. Halo 3 or maybe Gears for the 360.
 
This is a very good propostition of a thought exercise, which I like to do myself to put the current slew of next gen games into perspective.
Some people get upset about the vague classification of "not trully next-gen" or "generational leap" but most kind of agree with the sentiment and understand the idea thouch each probably has a slightly different understanding of the concept.

I see a true next-gen game as one that do most of these:

-Ambitious game design, through large amounts of graphical and simulational detail or through huge scope, or a combination of both, to a degree that would be though extremelly hard to achieve on the previous gen (I think AC, GTAIV, and Oblivion are good exemples here)
-PS4 and One are gonna have a hard time making that game after GTAV raising the bar as high as it had, but so did san andreas on PS2...

-Innovative or Highly improved production style / paradime changes. Last gen, producing all assets at absurd poly-counts and down-sizing them to normal-mapped lower poly meshes was a huge game changer. (Doom3 gave an early taste of what a game fully built that way could look like, Gears refined that)
-For this gen, the big idea is physically based shading and lighting, and use of robust techniches to scan and photograph real world parameters, here MGS5 is the early taste this time with its pretty avant-garde FOX engine and production practices, The Order might be the new Gears on that aspect.

-Innovative rendering algorithms: The impressive stuff last gen were, besides universal use of pixel shaders, the more common use of advanced post processsing and HDR, defferred lighting and propper dynamic shadowing. Killzone 2 was the big showcaser of those three all working in tandem and how much that added to mood and feeling.
-This gen, the initial popular new stuff seems to be better lighting models, vastly better post, Screenspace Reflections, GI and directional occlusion, and better shading of translucents. Note that all these are evolutionary steps ahead of stuff already being done on ps360, so there hasn't been any Ground Breaking new algo yet (Voxel Cone Tracing could have been it, if it was more feaseble) But Capcon's Deep Down, might be the one to take the crown on that aspect with its volumetric fire and dynamic liquids.

-Physics bitch: be it through numbers, or fidelity, or both. Half Life 2, though a sort of transitional game, was, for some time, sort of the informal benchmark of in-game real time physics done right.

-Sheer Numbers. Many cars, Many NPCs, Large environments, those don't revolutionise anything, but can still impress. Last gen, that was Dead Rising.

-Foward thinking Gameplay: Though we forget this, but ps360 changed the overall gameplay style significantly, mostly seeking a more personal experience. That includes the broader use of the analog stick for tricks and dribling in sport games where Skate diferentiated itself, the popluarisation of cover based 3rd person shooting where Gears did shine once again, or the CODsation of first person shooters, (precision aiming, regenerative health, highs sensitivity and other gameplay conventions)

Other honarable last gen games that trully felt a big step above ps2 era: Uncharted, Fight Night (though very limited in scope), MotorSport (largish numbers + largish scope + abundantish physics etc) COD4, Bioshock (mostly for the level of detail and fidelity of its environments and high production values, but not really a big technical showcase.
 
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For last generation, situation is clear.

Oblivion for Xbox 360 [March 2006, long before PS3] was first incredible showcase of nextgen potential.
It also killed many consoles. :D I still remember countless reports of YOLD from playing that game near its launch.
YES! That's the one I wanted to say when I read the thread, and I am surprised at how many people mentioned it.

Gears of War was getting all the attention back then, but when Oblivion came out it was when next gen then began to make sense for me --PGR3 was also awesome, so it was Condemned, or Perfect Dark Zero textures, but it wasn't the same as when Oblivion came out.

When I noticed you could see a mountain in the distance and actually get there, without loading screens and stuff like that, it was quite a revolution. :smile:

My favourite era ever to date. I hope I can live similar things in the current one like I lived during the Wii/PS3/X360 generation.

I very much prefer the new consoles to be honest -they correct some mistakes of the past- but if I could have the same fun I had with Call of Juarez, Oblivion, Skyrim, Red Dead Redemption... so many times I had laughing tears in my eyes, it was FUN.
 
A lot of people have made good choices, many of them earlier than mine. Last gen I'd say Gears of War really stood out.

Then for PS3, Killzone 2.

It's really kind of a series of inflection points, one game pushes a little in one direction, then another in another (I'd argue games like Fight Night are kind of like this), then one moves the whole needle quite a bit (for me for example, Gear of War, KZ2).

I remember GRAW "Ghost Recon Advanced Warrior" was actually one of the first released considered mini-showcases of 360. Came out in maybe March 2006. Of course it's nothing now, barely remembered. But it made a bit of a ripple for it's graphics at the time, you had to be there.

So far I dont think I've seen a next gen PS4/X1 game that really wows me, nor one on the horizon yet. Maybe we wont get that "aha" moment this gen, rather just a bunch of little ones that cumulatively add up, but each have a duller initial impact.

I think we're really missing that "Gears of War" type title. As I say, I dont even see it on the horizon! Maybe Quantum Break, The Order, look promising a bit so far, but that's all. But the biggest titles, like Halo and Uncharted, are missing.

Uncharted PS4 would be an obvious candidate for several reasons, it'll be relatively on rails/30 FPS/campaign so they can push it, they'll be really looking to push graphics as Playstation devs do, and so on.

Back in Xbox days, Halo was really something. I'd have to think more about the older systems...
 
I think for PS4 and Xbox one more than ever, diminishing returns will have set in. But its not just about graphical fidelity in terms of being limited in what you can do now, but in the imaginations of game developers themselves. We're already set into very specific genres that really can't go much further unless someone creates something new.

Its like Guilty Gear Xrd looks fucking awesome, but that was made on a GTX 545 and is still just a fighting game. For that specific genre, there isn't really much you can do to 'evolve it' no matter how much power gets put into it, it just makes the models more pretty, and that's kind of what i'm fearing is happening in the industry right now for a lot of genres instead of just one or two as in the past.

GTA3 changed the rules by making a 3D world you could just go anywhere in, but these days, open world is just another genre. How to you find the fourth dimension when your stuck in the third?
 
I think we're really missing that "Gears of War" type title. As I say, I dont even see it on the horizon!
Yeah, going back and fact-finding, Halo launched with XB. That's a real system-seller if ever there was one. Although I don't know how it compared to other titles on PS2. I vaguely remember seeing split-screen on a game store monitor and not being blown away. ;) Then again, Halo was a year after the gen started, and I don't know if it really pushed the hardware any. That's what I'm really looking for here. When did we get a game that took our understanding of the hardware we had based on launch games and really made it obvious what the hardware could really do? But I'd have count Gears, again a launch title, because it laid on the new techniques from the beginning.

Neither of PS4 and XB1 have a real launch title showcase. Wii did. Maybe that's actually really important? Maybe the idea of a weak launch and a premiere title a year later is actually backwards? Perhaps every console company should have a landmark AAA title ready for launch to really blow the cobwebs off the industry and wake people up to the new world and possibilities?
 
Last gen for the Xbox360 Fight Night Round3, Ghost Recon Advanced Warfighter, Gears of War.
Ps3 Resistance FOM, Heavenly Sword, Uncharted.

The gen before Dreamcast Soul Calibur, Sonic Adventure. Ps2 Twisted Metal Black
Gamecube Starfox adventures, Metroid Prime. Xbox Halo CE, Crimson Skies, Riddick.

Current Gen Xbox One Ryse Son of Rome, Forza 5
Ps4 Killzone SF, upcoming Infamous Second Son.
Upcoming for the Xbox one Quantum Break and for both The Witcher 3.
 
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But I'd have count Gears, again a launch title, because it laid on the new techniques from the beginning.
Hmm?

Then again, Halo was a year after the gen started, and I don't know if it really pushed the hardware any.
Well, define "pushed the hardware." Halo certainly cares more about being itself than trying to perfect the usage of the original Xbox's performance characteristics. In particular, it's rather chaotic and free with alpha usage for a game on that console, which sometimes results in spikes.

Not that it ignores the platform's opportunities. The normal mapping on some of the non-natural surfaces is amazing. You've got spotlights and pointlights, almost all of which can cast diffuse and specular components (the latter depending on the material), gloriously normal-mapped (and not shimmering!). It's not as robust as a lot of newer systems (it only really works for homogeneous materials with surfaces that are overall smooth with large cuts, and the specularity doesn't account for light color), but it's gorgeous, and it's completely ridiculous for a 2001 game.

It also has a very rich particle system. Even individual plasma pistol pips can send ~10-20 sparks and rock chunks flying off a wall, all of which collide with the scenery, and the rock chunks make noises as they collide.

It also... uses maybe half a polygon or so for all the geometry in the entire game. :D
 
What are people's choices for 'next-gen games' that they saw on previous consoles; the ones that really defined a whole new era of experience?
last gen it was 2 things
1. sepia colors
2. too much bloom

thank god after about 2 years, games lost their 'next genish'
 
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