Ohh my. I hoped this was over.... I knew that smelled familiar, what is it? Oh yeah, Bullshit.
What a fallacy. This is insane. The PS2 has around 2 times the amount of software than the 'box and Cube. Obviously, the amount of sales for the other two consoles will dramaticallty drop off compared to the PS2 when looking beyond the top few games.
At GA, they posted like the top 2000 software titles last month - I wish I could find it because it would totoally prove that your just skewing rations and numbers.
Even then, Wazoo has a great point. If XBox or Cube ever gain widespread adoption and reach a point of 40 Million, they'll base will have assimilated many of the casual gaming folk.
Your saying that the XBox isn't composed of a more hardcore base? Go look at Team-XBox... end of story
Anyways, if Quantum Redshift has the publicity, exposure, widly known name, and insteresting topic that Turok did - they it would have sold.
I hardly think taking this one example as a supposed micrososm/crossection of the XBox userbase is accurate - and I think you know this.
I think enough evidence can be extracted from the XBox's launch strength compraed to it's month-month sales trends and software tie-in rates during this period to see that it's userbase has not broken out of it's origional contingent of buyers.
I'm sure that Turok would not be high on the list if hardcore gamers were the main Xbox demographic. Where's Quantum Redshift, which is hardcore favorite, in the list?
Early in their comparative lifespans they did; but at the current point -with sales information normalized to a base year - the PS2 is outpacing the Cube and 'Box. Again, look at any of the GKM charts that exist or I've posted before.
I find this whole thing quite useless as Grand Theft Auto: Vice City alone is projected by UBS Warburg to sell more copies in the first 12 months than the entire, current, XBox installed base times two*.
*(using ~5M as an installed base)
Johnny Awesome said:The facts: The tie ratio on PS2 is lower than Xbox or GCN for the month of September when viewed from the top 10. Of course, the PS2 tie ratio is larger overall simply because it's been on the market a year longer.
What a fallacy. This is insane. The PS2 has around 2 times the amount of software than the 'box and Cube. Obviously, the amount of sales for the other two consoles will dramaticallty drop off compared to the PS2 when looking beyond the top few games.
At GA, they posted like the top 2000 software titles last month - I wish I could find it because it would totoally prove that your just skewing rations and numbers.
Even then, Wazoo has a great point. If XBox or Cube ever gain widespread adoption and reach a point of 40 Million, they'll base will have assimilated many of the casual gaming folk.
This does have something to do Xbox targetting the older demographic more heavily. There is no factual evidence to suggest that it is more hardcore than the PS2.
I'm sure that Turok would not be high on the list if hardcore gamers were the main Xbox demographic. Where's Quantum Redshift, which is hardcore favorite, in the list?
Your saying that the XBox isn't composed of a more hardcore base? Go look at Team-XBox... end of story
Anyways, if Quantum Redshift has the publicity, exposure, widly known name, and insteresting topic that Turok did - they it would have sold.
I hardly think taking this one example as a supposed micrososm/crossection of the XBox userbase is accurate - and I think you know this.
I think enough evidence can be extracted from the XBox's launch strength compraed to it's month-month sales trends and software tie-in rates during this period to see that it's userbase has not broken out of it's origional contingent of buyers.
I'm sure that Turok would not be high on the list if hardcore gamers were the main Xbox demographic. Where's Quantum Redshift, which is hardcore favorite, in the list?
Maybe not for the GCN, but certainly for Xbox this is probably true. Historically, both GCN and Xbox have outpaced PS2 at the same points in their lifecycle
Early in their comparative lifespans they did; but at the current point -with sales information normalized to a base year - the PS2 is outpacing the Cube and 'Box. Again, look at any of the GKM charts that exist or I've posted before.
I find this whole thing quite useless as Grand Theft Auto: Vice City alone is projected by UBS Warburg to sell more copies in the first 12 months than the entire, current, XBox installed base times two*.
*(using ~5M as an installed base)