I'm asking what PS2.0 instruction need addition clock to execute in FP32 mode. I can't find the related info in SDK document shader reference,can anyone enlighten me?
Re: what PS 2.0 instructions need additional clock to execut
991060 said:
can't type the whole headline,not enough space
I'm asking what PS2.0 instruction need addition clock to execute in FP32 mode. I can't find the related info in SDK document shader reference,can anyone enlighten me?
That's completely platform dependent. HW may be able to execute all instructions in a single cycle, or may be able to execute no instructions in a single cycle. If you mean what instructions are macros, then that falls under the same rules.