what PS 2.0 instructions need additional clock to execute?

991060

Regular
can't type the whole headline,not enough space :D

I'm asking what PS2.0 instruction need addition clock to execute in FP32 mode. I can't find the related info in SDK document shader reference,can anyone enlighten me? :LOL:
 
Re: what PS 2.0 instructions need additional clock to execut

991060 said:
can't type the whole headline,not enough space :D

I'm asking what PS2.0 instruction need addition clock to execute in FP32 mode. I can't find the related info in SDK document shader reference,can anyone enlighten me? :LOL:
That's completely platform dependent. HW may be able to execute all instructions in a single cycle, or may be able to execute no instructions in a single cycle. If you mean what instructions are macros, then that falls under the same rules.
 
ok,thanks,could you tell me where I can get the detail?
did nvidia or ati publish some papers/presentation/speech about it?
 
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