london-boy said:Things will get better. Hopefully...
next genereration
london-boy said:Things will get better. Hopefully...
Mordenkainen said:That page has been updated several times since then. If it no longer applied I think Epic would have it removed already (like some other stuff they removed).
Mordenkainen said:This is from Unreal Technology page:
Next-generation consoles may require reducing texture resolution by 2X, and low-end PC's up to 4X, depending on texture count and scene complexity.
cloudscapes said:RAM-wise, next-gen consoles are the equivalent of a 3-4 year-old top-notch PC. Look at the texture resolution for top games from back then.)
scooby_dooby said:Condemned as well, very nice hi-res textures.
cloudscapes - I don't see how you can compare PC ram to Console ram. Look what xbox did with just 64mb. What PC w/ 64mb(combined!) could ever run gfx like FarCry or Splinter Cell 3? Hell, SC: 3 has really nice fairly hi-res textures and it's on a 64mb console.
If they can do this with 64mb:
http://xboxmedia.ign.com/xbox/image/article/613/613045/new-chaos-theory-levels-revealed-20050512000738631.jpg
http://xboxmedia.ign.com/xbox/image/article/592/592847/tom-clancys-splinter-cell-chaos-theory-20050302044530766.jpg
I expect extremely nice looking textures with 512, PC comparisons notwithstanding.
liverkick said:Next gen memory capacity may be the equivalent of a 3 year old high end PC, but its performance and more importantly its usage isnt an equivalent at all. Development on an open system like a PC vs. the closed system of a console isnt very analogous at all. You're always going to get much more effecient usage of resources on a console, and that certainly includes memory.
Guilty Bystander said:Still name me one PC title boosting 2048x2048 textures.
Not even 3Dmark2005 breaks the 1024x1024 PC rule
!eVo!-X Ant UK said:I have and frankly they dont even compare to the Next Gen's. NO PC game has even got texture's remotely close to the one's in Kameo.
http://img296.imageshack.us/img296/8132/picture1317a1uq.jpg
!eVo!-X Ant UK said:I have and frankly they dont even compare to the Next Gen's. NO PC game has even got texture's remotely close to the one's in Kameo.
http://img296.imageshack.us/img296/8132/picture1317a1uq.jpg
3DM05 uses 2048*2048 textures for DST/R32F depth textures.Guilty Bystander said:Not even 3Dmark2005 breaks the 1024x1024 PC rule
Hardknock said:..F.e.a.r for bullet holes ONLY...
I don't think Ram between the two is directly comparable. I remember Cliffy saying with 512MBs of ram he'd be able to get over 1GB with compression techniques...
Well, it seems to me that to get comparable image quality for a console like the XBOX(with 64mb), you need a computer with at least 256mb of ram, and a 32mb memory card, for example games like far-cry instints, splinter cell 3, or halo 2. They would never run on a PC with anything elss than 256+ mb of total system ram(gpu included).cloudscapes said:I know I can compare PC to console ram because this is something I have to do all the time at work. It's what my supervisors tell me as well, and also pure logic. We simply don,t have as much RAM on the consoles as a reccomended-settings PC, so we scale them down, or else we bust the limit.
By the way, those aren't x-box screenshots. Official screenshots are almost always enhanced, and these definatelly are.
scooby_dooby said:Well, it seems to me that to get comparable image quality for a console like the XBOX(with 64mb), you need a computer with at least 256mb of ram, and a 32mb memory card, for example games like far-cry instints, splinter cell 3, or halo 2. They would never run on a PC with anything elss than 256+ mb of total system ram(gpu included).
If we extend that logic, then these next gen system should be able to pull off image quality comparable to what we'll eventually see on machines with 2GB+ total system ram(gpu included).
Maybe the textures won't 'technically' be as high res, because I know what you're saying, a mb is a mb, but they will stil be able to pull off graphics that will only be possible on PC's with much greater amounts of ram than 512mb.
scooby_dooby said:Well, it seems to me that to get comparable image quality for a console like the XBOX(with 64mb), you need a computer with at least 256mb of ram, and a 32mb memory card, for example games like far-cry instints, splinter cell 3, or halo 2. They would never run on a PC with anything elss than 256+ mb of total system ram(gpu included).
cloudscapes said:Extending that logic like you described isn't fair though. The 256MB PC that would bearly run Halo 2 (if at all) would be because of Windows' swapping and hogging of resources. However, once we go over a certain amount (like 768MB RAM) suddenly it's a non-issue (except FEAR and a few other recent titles). As soon as we cross that barier where Windows has enough memory to run properly along with a game, then it's fine. Multiplying that number by four just because Halo 2 (which runs perfectly on the 64MB XBOX) will only run on a 256MB PC isn't the right way to calculate it, because of the Windows resource issue mentioned above.
!eVo!-X Ant UK said:All this about Next Gens getting cut down textures due to only 512meg of RAM is complete Bull shit, Try showing me a PC game that looks as good as Halo2 or Forza that only needs a total of 64meg of RAM for every thing.
!eVo!-X Ant UK said:Console's can STREAM.
When a PC loads a particular section of a map, HL2 for example it loads EVERYTHING it needs for that section, even the data and textures that you wont see for 20-25mins. Console's on the other hand only load what they need to and thus can get the same rusults with far less RAM.
!eVo!-X Ant UK said:How many PC gamea actually COMPLETELY fill a 256me GPU????
NONE.
Doom3, HL2, FarCry, FEAR more than likely dont even fill a 256meg card on MAX settings
Alstrong said:Actually, it's interesting to note that Halo PC takes well more than double the amount of RAM when running.
!eVo!-X Ant UK said:crap
scooby_dooby said:I hear what you are saying, as you increase the amount of ram, the impact of windows becomes less and less. BUt this assumes windows resource needs are static.
Windows resources will also rise, no? Windows Vista is around the corner, so PC's again are going to need even more ram in the future, the cycle continues...