Kristof said:Very briefly :
With Super Sampling you do a new full texture lookup for each subpixel, with Multi Sampling you re-use the same texture lookup for all the subpixels.
So with SS you can get, for example, 4 slightly different shades of red for all the subpixels, with MS you would get the same shade of red for all 4 sub-samples.
K~
Besides the special sample patterns and the Z-buffer sampling, Smoothvision 2.0 comes with another special feature that ensures superior FSAA on Radeon 9700. A patented gamma-correction algorithm ensures that the color gradients generated by the FSAA procedure are displayed as smoothly as they are supposed to be.
Hellbinder[CE said:]ahhhh... This is From Tomshardware's preview of the 9700
Besides the special sample patterns and the Z-buffer sampling, Smoothvision 2.0 comes with another special feature that ensures superior FSAA on Radeon 9700. A patented gamma-correction algorithm ensures that the color gradients generated by the FSAA procedure are displayed as smoothly as they are supposed to be.
Not really addressing the specific issue of the same red color.. but this should deal with the problem to some degree???
What do you'all make of the Patented Color gradient algorithm?
Tatchan said:So, MS could result in worse IQ?