I'm new here and I'm not sure if this is the right place to ask but... well I hope it is.
I've been taking a look at GT5 "bullshots" lately, which appear to be from photomode, and I was wondering what kind of modifications are made to them in comparison to real time. Unfortunately I can't compare them to GT5 for obvious reasons, so I'm comparing them to GT5P.
My best guess is that they are the gameplay with added depth of field, motion blur and anti-aliasing. All the rest appear to be in-game like reflections, textures, lighting, models, etc.
I'm just making a wild guess so I'm searching for more info on the matter. Has this been discussed already? Have any conclusion been reached?
I've been taking a look at GT5 "bullshots" lately, which appear to be from photomode, and I was wondering what kind of modifications are made to them in comparison to real time. Unfortunately I can't compare them to GT5 for obvious reasons, so I'm comparing them to GT5P.
My best guess is that they are the gameplay with added depth of field, motion blur and anti-aliasing. All the rest appear to be in-game like reflections, textures, lighting, models, etc.
I'm just making a wild guess so I'm searching for more info on the matter. Has this been discussed already? Have any conclusion been reached?