In the mean case a single strip can be 5-15 vertices long. To join strips in a unique strip on current hw (except PS2) yuo need to insert some extra vertices (2 or 3..) to create degenerate triangles between each strip.
To be fair each modern hw (except PS2) supports indexed primitives, and thus a vertex index can be used by the hw to cache and tag transformed vertices. Post transformed caches help the hw to keep the number of trasnformed (not rasterized!) triangles per second up with the number of transformed vertices per second.
ciao,
Marco
To be fair each modern hw (except PS2) supports indexed primitives, and thus a vertex index can be used by the hw to cache and tag transformed vertices. Post transformed caches help the hw to keep the number of trasnformed (not rasterized!) triangles per second up with the number of transformed vertices per second.
ciao,
Marco