Bingo. And what would have being the biggest problem on this machine ? Meaning this machine wouldn't have being able to run some big games without a time consuming and specific port for this machine ?Here are the specs of an Xbox One "Lockhart":
1.8GHZ Jag CPU
1.25Tflops GPU
6GB GDDR5 memory
Bingo. And what would have being the biggest problem on this machine ? Meaning this machine wouldn't have being able to run some big games without a time consuming and specific port for this machine ?
I'm sure you can figure that one out by yourself.
Here are the specs of an Xbox One "Lockhart":
1.8GHZ Jag CPU
1.25Tflops GPU
6GB GDDR5 memory
you have other systems to factor into it also. There are two announced next gen systems one is 12tflop and one is 10tflop. But one has a variable performance. I would think if lockhart exists you would develop for that middle console if your targeting multiplatform. Scale up for the more powerful system and scale down for the low end system (lockhart)I think the best consideration for this gen would be a game that targets current-gen consoles, and how it runs on a PC at lower spec. If discussing the LH : XBSX ratio, something like 3 : 1 (speculative), that'd be something like a 0.5 GF GPU (split the difference on the console GPUs), similar level CPU. We can up-adjust those virtual PC specs to account for a little API+OS overhead too. The CPU would need a little guesswork.
The Switch will be a baseline for next-gen in the same way the Wii was a baseline for PS360 multiplatforms.So we are just going to introduce another generation of graphics cards and another generation of consoles and still have switch as the base line.
The Switch will be a baseline for next-gen in the same way the Wii was a baseline for PS360 multiplatforms.
I.e. it won't be.
As great it is that some 8th-gen games could handle massive scale downs to fit 2015 mobile hardware, nothing of substantial scale/volume was ever made for the Switch first and then scaled up.
Come next-gen, we'll be looking at >20x more powerful hardware. At some point you just can't make the same game anymore.
You missed the elephant in the room (like most of Internet folks). We are talking about 3GB of available ram instead of 5GB. Do you think reducing the resolution from 720p - 900p to something lower would have being enough for that 2GB of difference ? And some games do use all the memory available. I can't wait to know how they would have easily ported (with a XDK toggle) MHW on a 3GB machine (instead of 5GB), considering the game is already 900p on XB1.Last gen the initial target resolutions were different, so the hardware resource ratios need to be different.
I don't think it would have had any issue if the following approach was taken:
I think one crucial difference between being able to do it last-gen versus next-gen is the access speed of the storage device. Specifically being able to fill next-gen lower memory entirely in 1.5 seconds (less memory total so even quicker to fill it, even with a slower NVME).
- Develop for high end console at Resolution X
- Perform a second pass at specific low-end platform optimizations running at 25% of Resolution X
You missed the elephant in the room (like most of Internet folks). We are talking about 3GB of available ram instead of 5GB. Do you think reducing the resolution from 720p - 900p to something lower would have being enough for that 2GB of difference ? And some games do use all the memory available. I can't wait to know how they would have easily ported (with a XDK toggle) MHW on a 3GB machine (instead of 5GB), considering the game is already 900p on XB1.
Games will come out for both XSX and switch. The switch user base keeps growing and we may even see the rumored switch plus which will just spur more sales at this point.
Except the switch is seeing high profile ports , bethesda/ id are big believers in it , outer worlds was ported as a big rpg this year. They were still managing to port new high end games to the switch despite the vast differences in hardwareThe Wii sold over 100 million, that's 20 million more than either the PS3 or X360. It didn't get a GTA or Red Dead Redemption, an Assassin's Creed, Elder Scrolls Skyrim or Oblivion, Batman Arkham, Final Fantasy 13, Metal Gear Solid 4, or Dragon Age or Mass Effect. None of the games that defined the 7th generation of consoles in technical feats.There was FIFA using the old PS2 engine and a CoD: Black Ops that is barely recognizable as such.
It's not reasonable to expect the Switch to dictate the technical baseline for the next gen consoles, considering it's not even dictating the baseline for the current gen. The Switch could sell 200 million consoles and it still wouldn't dictate how Cyberpunk 2077, Assassin's Creed Valhalla, GTA 6, Starfield, Project Athia, etc. get made.
Besides, Nintendo consoles are still mostly self-serving to Nintendo as a software publisher.
But speed of storage is also available on the big machine. It would work only if it was only available on the small box, not the big one. And we are not talking PS5 SSD speed here. They won't be able to load the next 1sec game data or the data just behind the camera.That's possibly why such hardware wasn't created last-gen because the speed of the physical storage. If it had an SSD to be able to fill that memory, then it might not matter, as I already indicated.
That is to say I don't think it's appropriate to compare the two situations one bit because of situational differences (Speed of Storage and Resolution differences between 4K and 1080p/1296p). That is why I said the hardware resource ratios need to be adjusted for a theoretical lower-end console.
So no, I did not ignore the elephant. I addressed it. You didn't even bother to read what was written (like most of internet folks).
Because of those differences, the results of one situation has no impact on the other. So this topic is entirely academic at best.
Not the same thing. The only gpus thats reaching 10TF are the highest end Navi and Vega. On the Nvidia side, you have the 80 series cards.
A few months after the PS4 launch, AMD was selling equivalent PC gpus (~1.8 Tflops) for less than $150. Similarly equivalent to XB1 PC gpus went for $99.
You think we are going get a 10TF PC gpus anywhere near those prices. AMD cheapest Navi cant be had for those prices.