what graphics to you expect fo the ps3

do you think the ps3 could produce those graphics


  • Total voters
    123

qwerty2000

Newcomer
This a new thread talking about the graphics for the ps3

This is only for graphics and the gpu nothing else please

561532_20030724_screen004.jpg


nin06.jpg


nin01.jpg


nin02.jpg


nin05.jpg




I hope the ps3 could come close to this or better
 
Woah, that's freaky. Reminds me of parasite eve.
Anyhow, if xbox is actually rendering that(which I doubt, but maybe in a cutscene or still image) then I'm sure ps3 could, but most likely only from like 1 angle or something, and it wouldn't look quite so good in gameplay.(I've seen games before where they have an effect that looks great, but only when viewed from a certain angle, any others and its flaws become very noticable)
 
Fox5 said:
Woah, that's freaky. Reminds me of parasite eve.
Anyhow, if xbox is actually rendering that(which I doubt, but maybe in a cutscene or still image) then I'm sure ps3 could, but most likely only from like 1 angle or something, and it wouldn't look quite so good in gameplay.(I've seen games before where they have an effect that looks great, but only when viewed from a certain angle, any others and its flaws become very noticable)

You are correct, that is from the prerendered CGI cinemas in the game.
 
After you add interlacing and heavy aliasing to even the greatest of CGI stills, the result is usually pretty... underwhelming.
 
I'm going to say (provisionally) no.

The reason I say this is because I have seen little out of SCE that suggests they shifted design focus from "maximum triangle counts at all cost." Which, in my mind, is a suicidal strategy over the long term. It was in 1999; it is now. They desperately need to focus more in the field of 3D rasterization, barring that they need to make a partership with XGI or PVR or somebody to deliver for them in that area come 2005.

I would hate to live under another MS monopoly, or even worse to have Ninty get their old fiefdom back. I'll always remember paying 79.99 US for NES games when I was 10. Those bastards, they deserved what they got from Sony...
 
The reason I say this is because I have seen little out of SCE that suggests they shifted design focus from "maximum triangle counts at all cost." Which, in my mind, is a suicidal strategy over the long term. It was in 1999; it is now. They desperately need to focus more in the field of 3D rasterization, barring that they need to make a partership with XGI or PVR or somebody to deliver for them in that area come 2005.


I tend to agree with you on that.
 
akira888 said:
I'm going to say (provisionally) no.

The reason I say this is because I have seen little out of SCE that suggests they shifted design focus from "maximum triangle counts at all cost." Which, in my mind, is a suicidal strategy over the long term. It was in 1999; it is now. They desperately need to focus more in the field of 3D rasterization, barring that they need to make a partership with XGI or PVR or somebody to deliver for them in that area come 2005.

I would hate to live under another MS monopoly, or even worse to have Ninty get their old fiefdom back. I'll always remember paying 79.99 US for NES games when I was 10. Those bastards, they deserved what they got from Sony...

I see PSP as a first step...

I see their partnership with Stanford ( over Imagine and the Stnaford RTSL ) as another step...

I see that with a technology like CELL we can execute Shaders at the Vertex or at the Fragment level ( or at the sub-pixel level if we choose to use micro-polygons, which sort of realted to what you hate so much, should be one of the possible ways to proceed, if optimized well, next-generation ).
 
akira888 said:
I'm going to say (provisionally) no.

The reason I say this is because I have seen little out of SCE that suggests they shifted design focus from "maximum triangle counts at all cost." Which, in my mind, is a suicidal strategy over the long term. It was in 1999; it is now. They desperately need to focus more in the field of 3D rasterization, barring that they need to make a partership with XGI or PVR or somebody to deliver for them in that area come 2005.

I tend to disagree. Personally, I love the 'the raw' power approach Sony has sort of taken with PS2 and seems to be going with PS3. IMO, games like ZOE2 or MGS2 with lots of emphasis on effects like air, wind, textures, movement and animation reach a point that are far more realistic than I think a platform like Xbox could achieve due to the nature of that platform of pushing better textures and pixel effects. IMO this is the one thing that will differenciate PS3 from any other console in the future and thus I think the games will look quite different. So to answer this topics question; I think the above images will be achieved in-game by Xbox2 far more likely than PS3. I expect PS3 games to look more realistic with emphasis on physics rather than actual detail on characters as shown in the pics above.
 
Posted: Tue Nov 25, 2003 5:53 am Post subject:

--------------------------------------------------------------------------------

I'm going to say (provisionally) no.

The reason I say this is because I have seen little out of SCE that suggests they shifted design focus from "maximum triangle counts at all cost." Which, in my mind, is a suicidal strategy over the long term. It was in 1999; it is now. They desperately need to focus more in the field of 3D rasterization, barring that they need to make a partership with XGI or PVR or somebody to deliver for them in that area come 2005.

I would hate to live under another MS monopoly, or even worse to have Ninty get their old fiefdom back. I'll always remember paying 79.99 US for NES games when I was 10. Those bastards, they deserved what they got from Sony...


These pics are MUCH more polygon showcase than shading showcase (outside specular -aniso or masked or plain- , and envmap) so ,i think even ps2 could render that ,probably at a 1/4 frame/second ,and not so heavily antialiased.
 
Looking at those pics, next gen consoles should be able to top it, because I am pretty sure the high end PC GPU can get pretty darn close to those pic.
 
IQ aside (remember that unless u have a nice HDTV, u will not get IQ like that first pic, whatever kind of AA PS3 will have), i think it should be around that level. Neither of those pictures show anything particularly ground breaking apart from very high polu count and nice IQ/filtering, which one wuold expect by default in the next generation. not only PS3.

And we still don't know how graphics will be handled by each next gen console. Personally i think Displacement mapping should be first and foremost come next gen.

I also agree with Phil: in the long run, massive poly counts will be much more important that texturing/pixel effects. remember that our world is completely 3D, with very very few PC-style perfectly-flat-surfaces-with-a-texture. In real life, textures exist because of 3D modulations in surfaces. Apart from printed images of course. Therefore it is logical to assume that in the future, the more 3D computations are performed, the more realistic the graphics will be... but thats IMO ;)
 
remember that unless u have a nice HDTV, u will not get IQ like that first pic, whatever kind of AA PS3 will have

I've seen aa comparable to that in a few games in this gen. of consoles(in non HD tvs), maybe it's the cables everyone uses or something.

If we're talking about still images, than the number of games which at certain angles, while not moving, look that aaed increases.

As for ps3... and next gen. consoles... I hope it's hard to tell some racing games apart from these
race3_main.jpg

mgp6.jpg

schbr02d.jpg
 
Panajev:

Good point. I do see the Stanford RTSL sponsorship as a ray of hope, at the least. Good lord knows we need all the competetion we can get in this industry. No going back to the bad old days of 1985-1995 (remember Secret of Mana and Chrono Trigger for US$79.99 !), no sir.
 
How come this poll question is a dead heat. I thought this would be a no-brainer personally I think the ps3 could match that or do better because there is room for error in those pictures.
 
I'm also surprised that it's 50/50 but for different reasons. The second pic looks like it could probably be done on PS3. The first pic though, I think some of you are in for a disappointement if you expect the PS3 to be able to do that. It just looks too clean, too perfect.
 
this was posted along time ago in these forums but i decided to bring it back up again it. It looks good i think the ps3 could do all the pictures so far i posted up

10-04-2002.jpg
 
Depends on what you mean by render the picture...

Real in game scenarios?

A tech demo?

Tech demo with simple enviornment?

There are so many variables.

I think PS3 can "do" all those pictures in tech demos, however in game? F no. I don't think so. Unless I am being very conservative.

But here you can look at these, take them for what they are worth.



PS3_ACE_DIAGRAM_FINAL.jpg


ps3_GT_diagram.jpg


ps3_tekken_diagram_copy.jpg


Ps3_FF_diagram_copy.jpg


Keep in mind I was trying to mimic the same angle's and scenarios(real time in game, real time cut scene) with each of the pictures too.
 
Re: ...

DeadmeatGA said:
Gee, you people have been had by Kutaragi Ken so many times yet you still haven't learned your lesson...

Speaking of which, there is a beautiful shot of him in Time magazine in the future CEO section. He's lookin' so damn hot... I wish I'd had. ;)
 
I will make a guess, with no small amount of confidence that the 3rd pic of Yuna will not be doable "ingame" by any next generation console. Too much detail because of the hair - and then you may still need to do lighting and shading for all that hair... I recall a poster on another forum who works on CGs remark that hair textures alone can run up to a hundred MB...

And then there's the skin... if we consider how many CGs we have seen where CG-rendered humans can't shake that "waxy" look, we can appreciate how difficult it is to get skin to look like that. Besides hugh demand for computational resources, skin textures may well run to several hundred MB...

Of course any knowledgeable dev fell free to correct these statements.

And BTW, the 2nd pic of Ninja Gaidan is really bad taste. Maybe the original artist had a really good design, but this CG result looks like a plastic monster you buy at toy shops from the 70s/80s Ultraman/Kamen Rider shows.
 
Back
Top