I know it's a technique to reduce the polygon count of a model while maintaining the detailed looking. My question is that what's the principle of this technique? Is it a kind of bump-mapping or displacement-mapping?
Crytech has a Polybumpâ„¢ Previewer which can be downloaded at http://www.crytekfiles.de/PolyBumpPreviewer.exe
some screenshot:
http://bbs.gzeasy.com/uploads/post-1-1070717809.jpg
http://bbs.gzeasy.com/uploads/post-1-1070718887.png
http://bbs.gzeasy.com/uploads/post-1-1070718928.png
Edit: Not everyone has broadband net connections or high resolution monitors - images changed to links. Moderation process terminated
Crytech has a Polybumpâ„¢ Previewer which can be downloaded at http://www.crytekfiles.de/PolyBumpPreviewer.exe
some screenshot:
http://bbs.gzeasy.com/uploads/post-1-1070717809.jpg
http://bbs.gzeasy.com/uploads/post-1-1070718887.png
http://bbs.gzeasy.com/uploads/post-1-1070718928.png
Edit: Not everyone has broadband net connections or high resolution monitors - images changed to links. Moderation process terminated