notoccupanther
Newcomer
Hi there ... long time lurker, first time poster. I'm not a dev of any sort, but do enjoy reading all the where's and howto's and the insights that are discussed on here ..
and I was just wondering how much programming resources are needed for a good collision detection system ... be it in a racing game or a battle in Skyrim or a sneak kill in Hitman Absolution ...
Can collision detection be enhanced now that we have more processing power? LIke .. could we have extra points on a model that can be assigned as a hot spot for collisioin which could lead to new aminations for said spot? (if you know what I mean .. apologies for my layman speak)
and I was just wondering how much programming resources are needed for a good collision detection system ... be it in a racing game or a battle in Skyrim or a sneak kill in Hitman Absolution ...
Can collision detection be enhanced now that we have more processing power? LIke .. could we have extra points on a model that can be assigned as a hot spot for collisioin which could lead to new aminations for said spot? (if you know what I mean .. apologies for my layman speak)