R650 has more texture power
Our sources confirmed that R650 will have a slightly redesigned core and that the main marchitecture difference will be the texture capability of the GPU.
The R650 will have more texture power, but we don’t know if this comes from the higher clock speed of the GPU or if ATI actually plans to redesign the whole core. The end result will be more texture power and faster rendering.
We will try to get more details soon.
Our sources confirmed that R650 will have a slightly redesigned core and that the main marchitecture difference will be the texture capability of the GPU.
Can someone speculate something for me; lets assume that the only differentness be in R650 is texture power and clock speed. And also lets assume that R650 will have 64TMU's
R600 16 TMU's vs. R650 64TMU's
R600 740MHz core vs. R650 840MHz "100MHz GPU differentness"
R600 MEMORY 825MHz-GDDR3 vs. R650 MEMORY 1000MHz-GDDR4 "175MHz differentness"
Based on this specs differentness, how much in percentage will it boost performance in Todays games? and will it match G80-GTX/Ultra or NOT - OR is it still be limited on 64 shader units vs. Nvidia 128 shader units.
I am more interested in how it would do against G80 with 1955MHz shader core, 1.21 gigahertz RAM and 88 TMUs.
short answer, R650 will fail like R600 failed against G80...
88 TMUs?..I am more interested in how it would do against G80 with 1955MHz shader core, 1.21 gigahertz RAM and 88 TMUs.
no need to go into deep details to see the big picture. if R650 is only a 65nm speed bumped version of R600 and even if R650 will also include some minor tweaks (and please don't argue with big changes, time is simply too short), I cannot see how it can offer 2x more real gaming performance than R600 to compete with G92... after we can always argue about details and specific benchs where R600/650 macroarchi should be faster than G80/92, but at this time it's pointless.Could you follow me in details please, step by step, I just don't understand how R650 will fail....
Lets say ROP's and Shader count will remain same ---->only texture + clock speed will be increase.
42% !Based on this specs differentness, how much in percentage will it boost performance in Todays games?
Really strange number if you ask me. 96 or 64 maybe? 64 is effectively double of what G80 has, and i think this will be pretty much enough for G90.Yes, 88 TMUs. While the rest of the specs are in a flux, using exactly 88 TMUs will result in a very future-proof design.
We have to assume that r650 was in development for autumn'07 release and r600's delays hasn't affected it in any way. So time isn't really an issue here, design decisions are.no need to go into deep details to see the big picture. if R650 is only a 65nm speed bumped version of R600 and even if R650 will also include some minor tweaks (and please don't argue with big changes, time is simply too short), I cannot see how it can offer 2x more real gaming performance than R600 to compete with G92... after we can always argue about details and specific benchs where R600/650 macroarchi should be faster than G80/92, but at this time it's pointless.
A bug in R600? Texture limited? Inefficient ring bus?Let me ask you simple question: What makes G80GTX faster then R600XT ?
We have to assume that r650 was in development for autumn'07 release and r600's delays hasn't affected it in any way. So time isn't really an issue here, design decisions are.