Strictly in a business sense. What does having achievements mean for the platform holder and for game publishers?
As I understand it achievements on the 360 reward players for doing basically the kind of thing we use the "replay value" moniker for. I.e. beat the high-score, play certain levels very well, be fast, find all the secrets, spend time with different game modes etc. You get points for being a completionist and can later exchange them for goodies.
Assuming that the player takes that bait, what does this mean for the game? Actually we should consider several spheres of interest, namely the development team, the publisher, perhaps the whole platform and of course the multiverse as a whole
Obviously, people play the game longer, because there is still incentive to play on even after the ending has been seen.
And this is my point. It spins both ways IMO.
+ The game sticks in mind longer. Owners will probably talk about it more on the intarwebs or their secret geek friends, which constitutes free advertising.
- The game keeps you busy longer. They will not play as many different games, which means potentially less sales overall (not of the game, but of other games, from the same publisher or not).
What weighs more and for whom? Who benefits (or who doesn't), and in which way?
Please share your thoughts. It seems inevitable that some of us will wonder if and how achievements should be imitated by other companies, but for this topic IMO there's no need to mention certain other platforms and I'd like to ask that you please refrain. I know I will
As I understand it achievements on the 360 reward players for doing basically the kind of thing we use the "replay value" moniker for. I.e. beat the high-score, play certain levels very well, be fast, find all the secrets, spend time with different game modes etc. You get points for being a completionist and can later exchange them for goodies.
Assuming that the player takes that bait, what does this mean for the game? Actually we should consider several spheres of interest, namely the development team, the publisher, perhaps the whole platform and of course the multiverse as a whole
Obviously, people play the game longer, because there is still incentive to play on even after the ending has been seen.
And this is my point. It spins both ways IMO.
+ The game sticks in mind longer. Owners will probably talk about it more on the intarwebs or their secret geek friends, which constitutes free advertising.
- The game keeps you busy longer. They will not play as many different games, which means potentially less sales overall (not of the game, but of other games, from the same publisher or not).
What weighs more and for whom? Who benefits (or who doesn't), and in which way?
Please share your thoughts. It seems inevitable that some of us will wonder if and how achievements should be imitated by other companies, but for this topic IMO there's no need to mention certain other platforms and I'd like to ask that you please refrain. I know I will