Its interesting, what with all the talk about these specialized units on the Durango. I would have thought that we would be moving more and more into a situation whereby these systems have enough compute power to adapt to whatever new technique and rendering method a developer wants to do instead of relying on fixed function hardware, especially with reference to the way Tim Sweeney and John Carmack are predicting the move to software rasterizers and the likes. It seems that, because of the rising power draw of modern CPUs and GPUs, the console manufacturer-at least Microsoft- are designing these upcoming consoles with specialized units in order to help or accelerate graphics and other makeup of a console compute ability. I guess we just have to wait to get the details of what these units are, and what the can do.
Anyway, judging by the way they (Microsoft and ATi) designed the Xbox 360, especially the design of Xenos itself, I expect Durango to be a very interesting system, especially given that the CPU and GPU are both designed from AMD in collaboration with Microsoft. I expect them to do the best they can given the power, space, size and financial budget they have to work with.
Anyway, judging by the way they (Microsoft and ATi) designed the Xbox 360, especially the design of Xenos itself, I expect Durango to be a very interesting system, especially given that the CPU and GPU are both designed from AMD in collaboration with Microsoft. I expect them to do the best they can given the power, space, size and financial budget they have to work with.