Cost and heat wise it may not be very likely the PS3 will have 2 or more Cell CPUs. The PS3 will not even get that 4.6ghz 8 SPE Cell CPU they showed off at the CES, but it will get a version of that has at least 4-6 SPEs and probably clocked around 3-3.5ghz. Keep in mind a lot of this REALLY depends on what exactly they are doing with the GPU and if the PS3 is anything like the PS2 (which it is) then I would suspect the CPU will have some graphics related duties such as geometry rendering and perhaps pixel shaders being doing on one or more of the SPEs.
I have two different thoughts on how the PS3 could end up looking like spec wise... one is what I believe it will be and the other is what it needs to be in order to be competitive to the XBox2 graphically speaking.
My expected Playstation 3 specs, based on what I believe are realistic expectations...
3.5ghz 6 SPE Cell CPU
128MB of RAMBUS XDRAM
Sony/nVidia GPU with 32MB of eDRAM
Dragon Processor EE/GS (For PS2 backward compatibility)
NOTES:
*The Cell CPU will be responsible for normal game tasks (AI/physics/etc) as well as certain graphics related functions (shaders/vertex rendering)
*The GPU is a Sony made GPU with assistance from nVidia to improve certain things between the Cell CPU and the GPU, this GPU would only handle texturing and framebuffer.)
My expected Playstation 3 specs, based on what I hope the PS3 specs will generally look like...
Dual 3.5ghz 6 SPE Cell CPU
256MB of RAMBUS XDRAM (128MB for each Cell CPU)
Sony/nVidia GPU with 16MB of eDRAM
Dragon Processor EE/GS (For PS2 backward compatibility)
NOTES:
*Two Cell CPUs instead of one with each having it's own bank of 128MB of RAM.
*The first Cell CPU would only handle game related tasks (AI/physics/etc) and the second Cell CPU would be connected to the GPU via the FlexIO bus, the second Cell CPU would handle vertex rendering and shader processing solely and then passed to the GPU via the FlexIO bus.
*The GPU is a Sony made GPU with assistance from nVidia to improve certain things between the Cell CPU and the GPU, this GPU would only handle texturing and framebuffer.)
Ideally the PS3 would benefit the most from a full fledged GPU from nVidia, but chances are and considering the rhetoric from Sony the GPU will not be a full fledged GPU like the one in the XBox. Two Cell CPUs would benefit the PS3 a lot more if this is the case, performance wise... you do NOT want your main CPU having to deal with graphics related tasks... this would be a repeat of some of the same problems in the PS2. Additionally two Cell CPUs would help get the PS3 256MB of RAM cheaper as RAMBUS RAM is not cheap... the 512Mbit XDRAM is a lot more expensive than the 256Mbit XDRAM.
I do expect the PS3 to share a lot of things in common with the PS2, but there are certain things I hope it does not share. In the end I believe things will come down to what the GPU is going to look like in the PS3, but there are other things having one or two Cell CPUs will influence in the PS3's final specs. Bottom line is that I do hope the PS3 has two Cell CPUs and not one, of course I would perfer a full fledged GPU... but I am hedging my bets and will hope for two Cell CPUs instead.
The GameMaster...