I am thinking Real Time graphics with 360 video, thank you in advance.What kind of vr production are you thinking about? Realtime/offline graphics, 180/360 video or something else?
You could start with unity or unreal engine. Both are freely available and have high quality tools+vr support and also work on mobile/consoles in addition to desktop. They do take some of your profit though if you release something commercially. Unreal+epic store for distribution is probably winning bet if you want to maximize your share of profit.
You will likely be mostly bound by gpu performance. Faster the better but you can get started with something slow and cheap. I believe the latest gpu's have a lot more vr related optimizations compared to old ones.
Video below gives pretty good introduction to what is needed and how to get started
I am thinking Real Time graphics with 360 video, thank you in advance.
You meant those two as something separate or something together?
For something together (look at Jonathan bell VR on PSVR), I don't think unity or unreal have any easy work flow to do it.
For something separate, unity and unreal have tons of tutorial and tons of "ready to use" projects that you can use to familiarize yourself.
What kind of vr production are you thinking about? Realtime/offline graphics, 180/360 video or something else?
I imagine You can use a hacked kinect to put the real world into virtual worldWhat about the option of Realtime graphics?
What about the option of Realtime graphics?
My gut feeling is the combination will work out of the box but performance might be horrible. Performance would be the difficult part. You probably have to make compromises on format, bitrate and quality of the video to make things work smooth.
Depends on the complexity of the rest of the scene. What you claim you want to do (VR scenes with embedded video textures like the Jonathan Bell demo) seems rather hard to achieve.In regards to performance issues, maybe better to not include video in realtime graphic scenes. Is this correct?