Something I've seen that disappoints me somewhat in next-gen screen shots is the simplistic nature of particle effects. They look oft like 2D planes with some rather course blending. An example that leaps to mind was a recent screenshot from Enchant Arm.
PS2 was fairly reknowned for it's particle prowess. My oft called-upon example software is Champions of Norrath that had more particles than it knew what to do with.
Does next-gen offer any advantages or disadvantages for small and numerous graphics effects? Does HDR limit speed of particle blending perhaps, or should Xenos' eDRAM BW absolutely munch through particles? Is there scope for 3D particles and new technologies to really make the visual bling and glam shine?
PS2 was fairly reknowned for it's particle prowess. My oft called-upon example software is Champions of Norrath that had more particles than it knew what to do with.
Does next-gen offer any advantages or disadvantages for small and numerous graphics effects? Does HDR limit speed of particle blending perhaps, or should Xenos' eDRAM BW absolutely munch through particles? Is there scope for 3D particles and new technologies to really make the visual bling and glam shine?