Web speculation around a 360 wagglewand grows

Rangers

Legend
All based on this Peter Moore interview:

http://www.gameinformer.com/News/Story/200702/N07.0222.1908.40031.htm

GI: I think you’ve had great success—especially with some of these first-party games. We were excited about Crackdown, no doubt. How do you plan to sell game to a broader audience outside the hardcore, which I think you’re fantastic at. Xbox Live screams to hardcore gamers. A lot of your titles from first party, save Viva Pinata, are definitely for the hardcore gamer crowd. What is Microsoft going to do to attract the larger, casual scene.

Moore: It’s a great question. You’ll be hearing a lot more about it in the next month or two. We have always had the focus on what we called—I don’t know whether I’ve sat down and talked about the first two holiday campaigns with you, but when we started building the strategy back in 2003, early 2004, we realized that the first 15 months, knowing what our ship date was even back then, would be critical to continue to recapture what’s called the hardcore gamer, and we want to make sure that we continue to have that sort of person on our side, because they’re very important to the overall ecosystem.

Then, coming into this holiday, we realized we needed to build an approachability story that was going to be important as we were attracting a different consumer in holiday 2007 and on to 2008
. This is even before the Wii—the Wii was still the Revolution, and nobody knew anything about it. We recognized that both our strengths with Xbox became our Achilles’ heel with Xbox 360 in that we had built a very legitimate gaming device that had been taken to heart by the hardcore guys who when Microsoft announced the Xbox were very skeptical about our ability to deliver real gaming experiences on the console. I think we put all of that to rest very, very effectively and repositioned the brand. We went from black to white—it’s brighter and more optimistic brand. We’ve done an incredible amount of work with the third-party development community to make sure we’re well positioned to have all of the right content, the E and T content that’s going to be important in the out years in our platform. From a first-party point of view, it’s not just about E-rated games, it’s going to be about the experience that, quite frankly, Nintendo has done a tremendous job in capturing, in bringing back fun—if you will—to the gaming platforms. But we’ve got a few tricks up our sleeve as well to be able to do that. It’s not something that we’re going to be shy about, and it’s not something that we’re not painfully aware of that needs to be changed by this holiday. That has been the strategy all along, and we’ll be making some more announcements in the coming month or two. I think you’ll see how serious we are about that.

Bit of a write-up for you:

http://www.computerandvideogames.com/article.php?id=158792

it certainly could be, as Moore goes on to hint: "It's actually not games. It's more experiential than that. And again, since the day I saw Iwata-san pull the Nunchuk controller out from under his podium a few years ago at TGS, I've always realized that was the right thing for Nintendo ... to be successful in this next generation.

Looks like Moore wants some of that Wii gravy train..
 
Last edited by a moderator:
Can you clarify the "web speculation grows" part? You mean there's this thread here?
And Peter Moore isn't saying anything of the sort. He's talking about T and E rated games, games that are simple fun. I don't understand how you can conclude a Wiimote peripheral from that.
First rule of PR: it's PR. Nintendo is mentioned not to give them big props for what they have done but to reinforce the kiddie stigma, as a contrast to what Peter Moore calls "hardcore gamers", so that he can finish talking on a perceived positive. Standard stuff.

Believe what you will, I'll bow out here, but to me, if you're interpreting this as a hint towards a Wiimote work-a-like, it looks like you're making a huge leap of faith there.
 
Can you clarify the "web speculation grows" part? You mean there's this thread here?

MS has 2x hinted at an "XFPS" controller in the last 12 months or so. I have actually been collecting this info for an article.
 
Can you clarify the "web speculation grows" part? You mean there's this thread here?

No, there's a thread on NeoGAF ;-)

IMHO:
- the Wiimote is good for party games, where it can be somewhat emulated by a camera a la the EyeToy
- the Wiimote hasn't yet proven its worth for other types of games
- the positive buzz around the Wiimote and the Wii in general is due to a good PR campaign - positioning themselves as "fun" and placing a stigma on traditional consoles as "bumpmaps instead of fun"

The Wiimote is an asset that Nintendo have, but it is a PR asset far more than it is a technical advantage, a real "innovation in user control". Duplicating the controller will give Microsoft some of the technical advantage, but none of the PR advantage - they will probably even get bad rep for "copying", like Sony did when they announced the rather different Sixaxis.

So I don't think MS will duplicate the wiimote.

But if I would them, I would scramble to introduce non-gaming stuff to XBL, like the "everybody votes" channel, the weather channel etc. - and one-up them somehow.
 
Shadowrun + Wii style controller bundle = $59.99?

Which wouldn't really make sense as shadowrun is targetted at hardcore players. It certainly isn't the next viva.

I could be something really simple, like modify the included media remote to mimic a simple gamepad.
I get the feeling that on the PC side microsoft are going to start to really push casual games, eg games.msn.com. It wouldn't be too hard to tie in with the 360
 
It wouldn't surprise me in the least to see some sort of motion control on the 360. At least then they'll be able to say, "me too!"

Hard to pull off though without looking like an afterthought. It's all about the software of course. It would be classic to see this released with, say, Top Spin 3 ;)
 
Which wouldn't really make sense as shadowrun is targetted at hardcore players. It certainly isn't the next viva.

I could be something really simple, like modify the included media remote to mimic a simple gamepad.
I get the feeling that on the PC side microsoft are going to start to really push casual games, eg games.msn.com. It wouldn't be too hard to tie in with the 360


Shadowrun already has dual interfaces. If you plug in a XB360 gamepad into your PC you get a gamepad interface. The mouse controls have already been "balanced" with the gamepad. So it wouldn't be a full raw speed mouse vs. a Microsoft Wiimote vs. a traditional gamepad. It would be a situation of a mellowed out mouse gameplay interface vs Microsoft Wiimote vs. a traditional gamepad.

Shadowrun is the first LIVE Anywhere game, so that raises the profile for Microsoft, why not have it be the first game that allows you to utilize a MS Wiimote as well? The game already has buy menu's, you can sort of hand-glide in the game so they could take advantage of a gyroscope for that gameplay mechanic, and you can wield a Katana.
 
It could work if only they are able to make a "wand" that can "translate" all the comands of the pads and therefore be used in all the games that have been amde and in games that really are not supporting. Otherwise it will just become an ill concived with bad attach rate add on...
 
The problem with trying to copy Nintendo's wand, is that they won't have any 1st party nintendo games. So it will all be up to 3rd party developers..and well, I wouldn't be too optimistic about too many great wagglewand games.
 
Last yr MS has talking about gesture recognition with their web cam in a few interviews. I haven't heard them talk about it for quite awhile though. I think that's the road they would go down instead of a wand.
 
Wait...are these rumors about a motion sensing controller for 360 like the Wii?

If thats the case...isnt it patented to Nintendo?
 
If thats the case...isnt it patented to Nintendo?
It depends on the patent. Nintendo's patent covers implementation of a wand by a camera in the end reading LEDs spaced relative to a display. The Fusion method uses radio and ultra-sonics or somesuch. The use of a Wiimote design controller thus is not a patented idea that will remain unique to Wii. It would only be so if Nintendo patented every possible implementation - which it seems they haven't.
 
this would be a great move on ms's part, but will be doubtful if it would help sells heaps (due to it not being standard )
ild love to see it happen, most esp for seeing lots of ppl whove been knocking motion sensing as a gimmick since the unveiling of the wii, change there tune :p
 
I wonder if Peter and other PS3/Xbox 360 fans will remain so dismissive if the Wii overtakes Xbox 360 in total sales, as it is currently on pace to do. :)
 
It depends on the patent. Nintendo's patent covers implementation of a wand by a camera in the end reading LEDs spaced relative to a display. The Fusion method uses radio and ultra-sonics or somesuch. The use of a Wiimote design controller thus is not a patented idea that will remain unique to Wii. It would only be so if Nintendo patented every possible implementation - which it seems they haven't.

I thought that the general idea (of a wand which translates the movement into the screen and the direction your pointing at) can also be patended.

Well if MS can do the same thing through a different kind of technology without having to deal with a lawsuit it would be extremely interesting to see how THAT will hit Wii. Also I wonder what Sony will do.
 
A few things:

1) mainstream gaming requires mainstream pricing.
Wii has it. xb360 is currently above this threshold. If they are suggesting targeting this market, it seems to me they are targeting a <$200 price.

2) mainstream gaming requires mainstream games.
The xb360 has dabled in games for everyone, but have mostly been afterthoughts. A marketing push with a full offering of AAA games that are targeted/acceptable for every demographic in combination with a mainstream price could do wonders for the platform.

As their library grows the Hardcore games and gamers are already here and I expect it to continue to grow for xb360. However a serious push into mainstream games this year seems plausible. Many of the big titles on xb360 are M rated. Gears, Crackdown, Saints Row. This year they have the opportunity to capture the teen/gift market(halo3) and continue to build on the mature library (gta4), while at the same time digging into strengthening the weaker genres (jrpg, platformers, simracer, etc)

If MS can combine this mainstream mindset (price+games+advertising) with a wiimote ripoff, it could do wonders. They need their own "wiisports" though.
Without it, they will still do very well this Christmas with a <$200 pricepoint and GTA4+Halo3+Forza2... Add a wiimote-knockoff pack-in (included is important!) and a killer app to match and watchout! :oops:

Actually I would fear for this package to become reality. If it is well implemented, it could spell monopoly. I want balance this gen, not a repeat of ps2. :cry:
 
Last edited by a moderator:
I wonder if Peter and other PS3/Xbox 360 fans will remain so dismissive if the Wii overtakes Xbox 360 in total sales, as it is currently on pace to do. :)

The thing is it doesn't matter. Wii will never be a home for the types of games that most Xbox and PS3 fanbs enjoy.

The biggest impact it could have would be a small decrease in 3rd party titles for the PS3/360 owners.
 
Back
Top