that makes sense to me. You can try to update the BVH every frame but they may not. It's nice that you can perform a BVH update via async, which i expect to be the normal method. But perhaps not enough cycles to keep it up, or they can push the CPU to do it.Or BVH isnt rebuilt constantly because that takes a lot of performance, so you get some stale RT in order to hit performance targets?
well, the trade off seems fairly simple.See this is why the use of RT has to be done smartly and probably quite subtly. If the end result is no better than if you used traditional methods.... then the performance hit brought on by using it certainly ain't worth it...
It's going be finding where it's best used to get the "best bang for buck"...
we'll just have to wait for the official version.They must have chosen the best footages for Xsx capture because it looks better than most of the RTX footages I've seen.
Thanks to @chris1515 for linking me this thread. I counted another frame here later in the Trailer and got a 7/10 count, so slightly above 1440p once. So Yeah, "4K"
Temporal upsampling +DRS is really nice and all, but Yeah, Marketing is going to be playing it fast and loose with calling games 4K when really... They are not 4K in that strickt sense.
But hey! This is good news - as it means pigs do not fly and the GPUs here are performing like they should. It turns out ray tracing is expensive when you do it in a through way? Who woulda thunk it?
I don't understand, how do you count pixels?4k.
View attachment 4849 View attachment 4850 View attachment 4855
~1440p.
View attachment 4852 View attachment 4853 View attachment 4854
Seems easy to know how it archive 4k and how it dropped to 1440p ish.
I am sorry, but that's simply not true, not from that footage. I pixel counted one image happening during night and now 3 images happening during day. They are all around 1440p. My opinion is that as far as I can tell from this footage, this game is locked 1440p without any dynamic resolution. Here are 2 new images I have looked at:4k.
View attachment 4849 View attachment 4850 View attachment 4855
~1440p.
View attachment 4852 View attachment 4853 View attachment 4854
Seems easy to know how it archive 4k and how it dropped to 1440p ish.
I am going to wait for the full game to come out and do the comp directly on hardware - try and get the exact settings XSX runs in PC and then compare the performance in scenes to PC GPUs.They must have chosen the best footages for Xsx capture because it looks better than most of the RTX footages I've seen.
@Dictator I know you guys are probably swamped, but any chance you'll do a short video on the vid?
the division 2 was good at this too, but yeah this is a step up. Same engine ?
These look much better than the ingame screenshots at the top of this page