More good news for consoles gamers!!
inXile, the developers of Wasteland 2, have been greatly redesigning the UI to work on consoles for efficiency, flexibility and usability... Plus, they are improving the assets of the original game -improvements that I think will make into the PC version too, I suppose-.
http://www.eurogamer.net/articles/2015-03-27-channeling-xcom-porting-wasteland-2-to-ps4-and-xbox-one
They also mention XCOM, like some fellow forumers did here.
The game also received a level art upgrade:
What's more, they also improved the in-game models.
Eurogamer's interview with the developers focuses on other aspects of the game too, and it's worth an in depth read.
inXile, the developers of Wasteland 2, have been greatly redesigning the UI to work on consoles for efficiency, flexibility and usability... Plus, they are improving the assets of the original game -improvements that I think will make into the PC version too, I suppose-.
http://www.eurogamer.net/articles/2015-03-27-channeling-xcom-porting-wasteland-2-to-ps4-and-xbox-one
Now, Wasteland 2 expands onto the current generation of consoles, addressing an entirely different audience and posing an entirely different set of questions. The Wasteland feels more daunting with a controller in hand. I was happy to read the thousands of words of text that that coursed through Wasteland 2's veins on PC, my body hunched over a desk, my face pressed up against a monitor. Sat back on my sofa in front of my TV, those words blur into a stream of fuzz.
And what about the interface? Wasteland 2 was - and inXile admits this - a bit cumbersome to navigate. It was just about doable with a mouse a keyboard. But with a controller?
"We know, and everybody else has stated, that how this thing plays and the controls are going to make it or break it on console," Keenan admits. "So we've been putting some good time into the controller, the inventory and what moves the camera versus the characters. You're going to be able to see a pretty big upgrade."
"Anything that needs unique UI for console is getting its own special UI," Keenan says. "We're touching everything we need to."
They also mention XCOM, like some fellow forumers did here.
"Their UI on console was the gold standard for handling a complex game in a way on console that was very satisfying," Fargo says. "We recognise that. We always look at the body of work that comes before us. We want to make sure we're looking at what gamers gravitate towards, and what they think is done right."
"[XCOM] is certainly a starting point for us," Keenan adds. "We want to make sure we have similar ease of use in controls."
The game also received a level art upgrade:
What's more, they also improved the in-game models.
Eurogamer's interview with the developers focuses on other aspects of the game too, and it's worth an in depth read.