Luminescent
Veteran
Was the graphics processing unit hardwired to do specific tasks, configurable by the user, or completely programmable, like a dsp?
Grall said:SNES did not have sprite rotation/scaling. It did have transparency though (and a powerful Flickering-Engine too, ), scaling and rotation needed extra chip support in the form of the SuperFX co-processor.
*G*
Grall said:SNES did not have sprite rotation/scaling. It did have transparency though (and a powerful Flickering-Engine too, ), scaling and rotation needed extra chip support in the form of the SuperFX co-processor.
*G*
Yes, but the OP asked about sprites, not backgrounds... Here's another one who should get stronger reading glasses
Grall said:Squeak:
"Not true, SNES did have a limited version of scaling and rotation build in (just look at the bosses in SMW)"
For BACKGROUNDS, yes, but not sprites. Read my posts properly next time okay?
Again, play the first (I think) boss in SMW, it has a huge platform sprite that is rotated left and right and the Koopa kid is stretched and rotated.
Grall said:Squeak:
"Not true, SNES did have a limited version of scaling and rotation build in (just look at the bosses in SMW)"
For BACKGROUNDS, yes, but not sprites. Read my posts properly next time okay?
PC-Engine:
"Umm..no, the FX dsp chip"
I don't think it was a true DSP actually. I've heard it was similar to the main CPU, just clocked faster, though that person could have been wrong of course.
"was for polygon generation as seen in Starfox"
It was programmable, and thus not ONLY for polygon generation. As seen in Yoshi's Island for example...
"SNES had hardware scaling/rotation/4 layering XY background scrolling, it's called Mode7 "
Yes, but the OP asked about sprites, not backgrounds... Here's another one who should get stronger reading glasses.
*G*
Peppermonkey said:Pilotwings used an onboard chip... but F-Zero, to my knowledge, didn't.
Tagrineth said:DSP1 - basic coprocessor, used in very few early games (SMK, Pilotwings) for better 3D handling within Mode 7.
But yeah, F-Zero kinda proves the ability to scale within the video processor. Not rotate, but at least scale.