Grall is correct, SNES/SFC's vid chip can only scale/rotate the background layer without the help of additional chips.
the scaling/rotating bosses and objects you see in most games are backgrounds made to look like sprites. (and you only see one of them.. not a bunch of independently scaling/rotating objects)
games that do have scaling/rotating sprites have additional chips.
the scaling/rotating bosses and objects you see in most games are backgrounds made to look like sprites. (and you only see one of them.. not a bunch of independently scaling/rotating objects)
games that do have scaling/rotating sprites have additional chips.