Visual Studio 2005 and XNA

Scott_Arm

Legend
I was just wondering if anyone can tell me how Visual Studio 2005 and XNA fit together. I know XNA is supposed to be a cross-platform development tool for games that run on Microsoft systems. Is XNA going to include Visual C++, or will it have its own compiler etc? I was just curious, because I've been reading a bit about Visual Studio 2005, trying to figure out what changes they've made to the languages etc. I also noticed they're pushing Visual C++ Express 2005 as the modders IDE, so I was wondering how that fit in with XNA and gaming.
 
XNA covers source code as well as the content pipeline, but, in truth - a lot of what XNA is is speculative for now. So far the public information I've seen hasn't really revealed a huge amount of concrete facts on implementations...

Also, I believe I read somewhere about there being an "XNA Studio" as a completely customized version of Visual Studio 2005. Much like there are three versions of VS2005 (Architect,Developer,Tester)..

hth
Jack
 
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